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The Dire |
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20 + 1.9 | 21 + 2.5 | 15 + 1.8 |
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Level | 1 | 16 | 25 |
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Hit Points | 530 | 1100 | 1765 | Mana | 195 | 572 | 1014 | Damage | 44-46 | 83-85 | 124-126 | Armor | 1.94 | 7.47 | 13.14 | Attacks / Second | 0.71 | 0.94 | 1.18 | |
Movement Speed | 285 | Turn Rate | 0.4 | Sight Range | 1800/800 | Attack Range | 575 | Missile Speed | 1200 | Attack Duration | 0.33+1 | Cast Duration | 0.3+0.51 | Base Attack Time | 1.7 |
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Viper the Netherdrake is a ranged agility Hero who can function as an excellent ganker and carry due to his slowing auto-attacks and his low cooldown ultimate. Although ganking is often made easier with Viper's presence, his true carry potential is revealed with sheer item power. Farming with Viper is relatively easy; while he has no area of effect abilities to clear waves, Nethertoxin makes last-hitting a cinch. However, active participation in ganking is very important before his ganking power wears out in mid-late game, due to enemy heroes playing more cautiously and obtaining better items. Poison Attack makes Viper very potent in hero harassing.
Contents- 1 Bio
- 2 Abilities
- 3 Recommended items
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Bio
Abilities
Nethertoxin | | Ability | Affects | |
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Passive | Enemy units and structures | |
| Nethertoxin causes Viper's normal attack to deal bonus damage to units based on how much health they are missing. The bonus damage doubles for each 20% of health missing from the target. Nethertoxin deals half damage to creeps and buildings. | Base Bonus Damage: 2.5/5/7.5/10 Maximum Bonus Damage: 40/80/120/160 Non-hero Damage: 50% | Poison from the Nether Reaches turns wounds into fatalities, and fatigue into death. Notes:- Against someone at 100-80% health, it deals 2.5/5/7.5/10 damage.
- Against someone at 80-60% health, it deals 5/10/15/20 damage.
- Against someone at 60-40% health, it deals 10/20/30/40 damage.
- Against someone at 40-20% health, it deals 20/40/60/80 damage.
- Against someone at 20-0% health, it deals the full 40/80/120/160 damage.
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Corrosive Skin | | Ability | Affects | Damage |
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Passive | Enemies | Magical |
| Viper exudes an infectious toxin that damages and slows any enemy that damages it. The acid exudate also increases Viper's resistance to spells. | Duration: 4 Attack and Movement Speed Slow: 10%/15%/20%/25% Damage Per Second: 10/15/20/25 Magic Resistance: 10%/15%/20%/25% | Damage is blocked, slow is not. |
It is not unusual for sword and shield alike to corrode in the very hands of those who attack the Netherdrake. Notes:- Magic resistance stacks with magic resistance from items.
- The damage and slow are applied whenever Viper takes damage from any source.
- Deal a total of 40/60/80/100 damage.
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Recommended items
| Starting | | | Early-game | | | Core | | | Situational | |
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Explanation:
- Starting: The slippers and the branches early game will give you a great boost to your harass and last hitting ability.
Core:
- Power Treads are the boots of choice to augment Viper's DPS and increase his tankiness. A Wraith Band or two give you a decent boost in damage, which helps with lasthitting, and one of them can be upgraded to a Ring of Aquila.
- Vanguard, however, is actually a very poor choice of items on Viper, thanks to its reduced efficiency on ranged heroes. A Mekansm is actually a very strong replacement for it if no one else on your team intends to build one and your team is going to group up for pushes early.
Situational:
- Shadow Blade is a good pickup on Viper if you intend to use it for ganking. Viper is a very capable ganker if he can get into close range with a target. Between both of his slows and his damage scaling up as his target's health decreases, Viper is a very good hero for dueling.
- Aghanim's Scepter massively increases Viper's usefulness. The much, much lower CD on his ult allows him to almost spam it in teamfights which lowers his target's DPS, slows them, and deals a hefty amount of damage. It also increases his tankiness, and Viper's usefulness goes up greatly the longer he's in a fight.
- Manta Style provides a mix of tankiness, damage, and chasing potential, all which greatly help Viper. It also provides a way to remove certain debuffs.
- Butterfly is another item that provides a mix of damage and tankiness. Once you have a solid HP pool, evasion makes Viper much, much harder to bring down with physical damage.
- Monkey King Bar provides an unreliable disable on top of a solid chunk of damage. It's best if your team is low on disables or enemy carries are picking up evasion. If neither of these are true, it is probably better to pick up a Daedalus for pure damage output. This is another item that shouldn't be rushed and should be your 3rd or 4th item finished.
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