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Viper

Written By Unknown on Rabu, 02 Oktober 2013 | 18.22

Viper
Viper.png
Dire icon.png The Dire
Strength
20 + 1.9
Agility
21 + 2.5
Intelligence
15 + 1.8
Level 11625
Hit Points 530 1100 1765
Mana 195 572 1014
Damage 44-46 83-85 124-126
Armor 1.947.4713.14
Attacks / Second 0.71 0.941.18
Movement Speed 285
Turn Rate 0.4
Sight Range 1800/800
Attack Range 575
Missile Speed 1200
Attack Duration 0.33+1
Cast Duration0.3+0.51
Base Attack Time 1.7
Viper the Netherdrake is a ranged agility Hero who can function as an excellent ganker and carry due to his slowing auto-attacks and his low cooldown ultimate. Although ganking is often made easier with Viper's presence, his true carry potential is revealed with sheer item power. Farming with Viper is relatively easy; while he has no area of effect abilities to clear waves, Nethertoxin makes last-hitting a cinch. However, active participation in ganking is very important before his ganking power wears out in mid-late game, due to enemy heroes playing more cautiously and obtaining better items. Poison Attack makes Viper very potent in hero harassing.

Contents

  • 1 Bio
  • 2 Abilities
  • 3 Recommended items















Bio

Viper Viper, the Netherdrake
 "None forget the bite of Viper."
Role: Pip carry.png Carry / Pip tank.png Durable
Lore:
The malevolent familiar of a sadistic wizard who captured and hoped to tame him, Viper was curiously glad to have been sprung from the sealed and unchanging subterranean Nether Reaches where his race had lived for millions of years, after tectonic slippage had sealed off the Netherdrakes in luminous caverns. Viper spent some time appearing to submit to the wizard's enchainments, hoping to learn what he could of the dark magics the mage practiced. But he soon realized that few spells were as deadly as the toxins that were his birthright. Exuding an acid that swiftly ate away the bars of his cage, the Netherdrake slipped free of his confines, spit poison in the old spellcaster's eyes, and soared out to let the world know that it had a new master.


Abilities

Poison Attack
Poison Attack icon.png
Ability Affects Damage
Auto-Cast Enemy Units Magical
Intensifies Viper's venom, adding an effect to his normal attack that slows attack and movement speed while dealing damage over time.
Range: 600
Duration: 2
Attack and Movement Speed Slow: 10%/20%/30%/40%
Damage Per Second: 10/16/22/28
Cooldown 4/3/0/0 Mana 20
Partially blocked by Magic Immunity. Becoming magic immune while affected will not remove it.
The Netherdrake's inborn toxic breath quickly drains the vitality of its afflicted.
Notes:
  • The slow and damage will not be increased by successive casts; the duration of the spell will be refreshed instead.
  • Deal a total of 20/32/44/56 damage.

Nethertoxin
Nethertoxin icon.png
Ability Affects
Passive Enemy units and structures
Nethertoxin causes Viper's normal attack to deal bonus damage to units based on how much health they are missing. The bonus damage doubles for each 20% of health missing from the target. Nethertoxin deals half damage to creeps and buildings.
Base Bonus Damage: 2.5/5/7.5/10
Maximum Bonus Damage: 40/80/120/160
Non-hero Damage: 50%
Poison from the Nether Reaches turns wounds into fatalities, and fatigue into death.
Notes:
  • Against someone at 100-80% health, it deals 2.5/5/7.5/10 damage.
  • Against someone at 80-60% health, it deals 5/10/15/20 damage.
  • Against someone at 60-40% health, it deals 10/20/30/40 damage.
  • Against someone at 40-20% health, it deals 20/40/60/80 damage.
  • Against someone at 20-0% health, it deals the full 40/80/120/160 damage.

Corrosive Skin
Corrosive Skin icon.png
Ability Affects Damage
Passive Enemies Magical
Viper exudes an infectious toxin that damages and slows any enemy that damages it. The acid exudate also increases Viper's resistance to spells.
Duration: 4
Attack and Movement Speed Slow: 10%/15%/20%/25%
Damage Per Second: 10/15/20/25
Magic Resistance: 10%/15%/20%/25%
Partially blocked by Magic Immunity. Damage is blocked, slow is not.
It is not unusual for sword and shield alike to corrode in the very hands of those who attack the Netherdrake.
Notes:
  • Magic resistance stacks with magic resistance from items.
  • The damage and slow are applied whenever Viper takes damage from any source.
  • Deal a total of 40/60/80/100 damage.

Viper Strike
Viper Strike icon.png
Ability Affects Damage
Target Unit Enemies Magical
Viper slows the targeted enemy unit's movement and attack speed while also dealing poison damage over time. The slowing effect reduces over the duration of the poison.
Range: 500 (900*)
Duration: 5.1
Attack and Movement Speed Slow: 40%/60%/80%
Damage Per Second: 60/100/145
Cooldown 80/50/30 (12*) Mana 125/175/250 (125*)
Partially blocked by Magic Immunity. Damage is blocked, slow is not.
Can be Improved by Aghanim's Scepter (* shows the improved values). Decreases mana cost and cooldown, and increases cast range.
Once used to slay his sadistic summoner, the most powerful of Netherdrake infections spreads through the veins of those foolish enough to cross Viper.
Notes:
  • This skill does not allow for heroes to be denied.
  • The slow is applied before the projectile connects.
  • Deal a total of 300/500/725 damage.

Recommended items




Explanation:
  • Starting: The slippers and the branches early game will give you a great boost to your harass and last hitting ability.

Core:
  • Power Treads are the boots of choice to augment Viper's DPS and increase his tankiness. A Wraith Band or two give you a decent boost in damage, which helps with lasthitting, and one of them can be upgraded to a Ring of Aquila.
  • Vanguard, however, is actually a very poor choice of items on Viper, thanks to its reduced efficiency on ranged heroes. A Mekansm is actually a very strong replacement for it if no one else on your team intends to build one and your team is going to group up for pushes early.

Situational:
  • Shadow Blade is a good pickup on Viper if you intend to use it for ganking. Viper is a very capable ganker if he can get into close range with a target. Between both of his slows and his damage scaling up as his target's health decreases, Viper is a very good hero for dueling.
  • Aghanim's Scepter massively increases Viper's usefulness. The much, much lower CD on his ult allows him to almost spam it in teamfights which lowers his target's DPS, slows them, and deals a hefty amount of damage. It also increases his tankiness, and Viper's usefulness goes up greatly the longer he's in a fight.
  • Manta Style provides a mix of tankiness, damage, and chasing potential, all which greatly help Viper. It also provides a way to remove certain debuffs.
  • Butterfly is another item that provides a mix of damage and tankiness. Once you have a solid HP pool, evasion makes Viper much, much harder to bring down with physical damage.
  • Monkey King Bar provides an unreliable disable on top of a solid chunk of damage. It's best if your team is low on disables or enemy carries are picking up evasion. If neither of these are true, it is probably better to pick up a Daedalus for pure damage output. This is another item that shouldn't be rushed and should be your 3rd or 4th item finished.
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