|
|
The Dire |
---|
|
15 + 1.6 | 22 + 3 | 16 + 1.55 |
---|
|
Level | 1 | 16 | 25 |
---|
Hit Points | 435 | 929 | 1537 | Mana | 208 | 533 | 949 | Damage | 37-43 | 84-90 | 129-135 | Armor | 2.08 | 8.66 | 14.96 | Attacks / Second | 0.71 | 0.99 | 1.25 | |
Movement Speed | 300 | Turn Rate | 0.4 | Sight Range | 1800/800 | Attack Range | 600 | Missile Speed | 900 | Attack Duration | 0.7+0.3 | Cast Duration | 0.5+0.51 | Base Attack Time | 1.7 |
|
Clinkz the Bone Fletcher is a ranged agility carry specializing in ambushing lone Heroes with high physical damage and incredible speed. Though frail and easy to kill, Skeleton Walk grants Clinkz stealth and haste to escape and re-position himself. This assassin Strafes around the enemy, launching a flurry of Searing Arrows that greatly injure enemies. To aid his assault, Clinkz can form a Death Pact and absorb a creature's life for greater damage and health, making him not only able to take more hits, but hit harder as well.
Contents - 1 Bio
- 2 Abilities
- 3 Recommended items
|
Bio
Clinkz, the Bone Fletcher | "An arrow says what words cannot." | Role: | Carry / Escape | Lore: |
At the base of the Bleeding Hills stretches a thousand-league wood—a place called The Hoven, where black pools gather the tarry blood of the uplands, and the king-mage Sutherex sits in benevolent rule. Once a sworn protector of the Hoven lands, Clinkz earned a reputation for his skill with a bow. In the three-hundredth year of the king-mage, the demon Maraxiform rose from sixth hell to lay claim to the forest. In response, the king-mage decreed an unbreakable spell: to any who slew the demon would be granted Life Without End.
Unaware of the spell, Clinkz waded into battle, defending his lands against the demon’s fiery onslaught. Clinkz drove Maraxiform back to the gates of sixth-hell itself, where on that fiery threshold the two locked in a mortal conflict. Grievously wounded, the demon let out a blast of hellfire as Clinkz loosed his final arrow. The arrow struck the demon true as hellfire poured out across the land, lighting the black pools and burning Clinkz alive at the instant of the demon’s death. Thus, the mage’s spell took effect at the very moment of the archer’s conflagration, preserving him in this unholy state, leaving him a being of bones and rage, caught in the very act of dying, carrying hell’s breath with him on his journey into eternity. |
|
| |
Abilities
Strafe | | Ability | Affects | |
---|
No Target | Self | |
| Clinkz attacks with a barrage of arrows. Dramatically increases attack speed for a short time. | Duration: 4/6/8/10 Bonus Attack Speed: 130 | 45/40/35/30 | 90 |
It's hard to say whether the blur around the Bone Fletcher is from his flaming heart or his speed with the quiver. Notes:- Clinkz will get an animation on him for the duration of the spell, showing that it's currently active.
|
|
|
|
Searing Arrows | | Ability | Affects | Damage |
---|
Auto-Cast | Enemy units and structures | Physical |
| Imbues Clinkz's arrows with fire for extra damage. | Range: 600 Bonus Damage: 20/30/40/50 | | 8 |
Clinkz simply lights his arrows from his flaming essence for quite the destructive effect. Notes:- Searing Arrows will stack with Eye of Skadi if it is Auto-Cast, but not if it is manually cast.
- Works on mechanical units.
- Does not work on magic immune units.
|
|
|
|
Skeleton Walk | | Ability | Affects | |
---|
No Target | Self | |
| Clinkz moves invisibly through units until the moment he attacks or uses an ability. | Fade Time: 0.6 Duration: 20/25/30/35 Bonus Movement Speed: 11%/22%/33%/44% | 20 | 75 |
With a burst of fire and puff of smoke, the Bone Fletcher was nowhere to be seen. Notes:- Clinkz can go through units when under the effects of Skeleton Walk.
- Will not interrupt most channeling abilities or items upon activation.
- When attacking, invisibility is broken before the projectile reaches the target.
|
|
|
|
Death Pact | | Ability | Affects | |
---|
Target Unit | Units | |
| Clinkz consumes the target friendly or enemy creep, gaining a percent of its HP as max health and damage. | Range: 400 Duration: 35 Bonus HP and HP Capacity: 50%/65%/80% of the killed unit's HP Bonus Damage: 5%/6.5%/8% of the killed unit's HP | 45 | 100 |
Sutherex' bond of life and death has become a part of Clinkz, and his old bones are refreshed with repetition of the pact on lesser beings. Notes:- If the target is an enemy or neutral unit, it will count as a creep kill and give Clinkz the correct gold and experience bounty.
- When the duration ends, the maximum HP returns to normal, but Clinkz's current HP remains the same. If his HP is greater than his normal maximum, it will NOT set to his maximum.
- When used with the junglecreeps with the maximum amount of hp possible of 1100, Clinkz will gain 550/715/880 HP and 55/72/88 Dmg.
|
|
|
|
Recommended items
| Starting | | | Early-game | | | Core | | | Situational | |
|
|
|
Explanation:
- Core: Orchid Malevolence solves Clinkz's mana problem since Searing Arrows constantly drains mana per attack. Its silence ability effectively disables Heroes such as Lion which could otherwise kill Clinkz with their damaging spell combo. Monkey King Bar has a mini-bash ability which could interrupt channeling spells and heroes fleeing via Town Portal Scroll
- Situational: Daedalus gives more dps from critical and the +81 damage combined with fast attack speed can potentially down opponents in seconds, while the Butterfly provides great stats for an Agility carry and the useful Evasion. Eye of Skadi stacks with your Searing Arrows, making you both tanky and hard to escape from. Sheepstick is an alternative to orchid that offers less DPS, but a stronger disable.
0 komentar:
Posting Komentar