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Omniknight

Written By Unknown on Jumat, 06 September 2013 | 20.14

Omniknight
Omniknight.png
Radiant icon.png The Radiant
Strength
20 + 2.65
Agility
15 + 1.75
Intelligence
17 + 1.8
Level 11625
Hit Points 530 1309 2107
Mana 221 598 1040
Damage 51-61 92-102 134-144
Armor 4.18.0612.78
Attacks / Second 0.67 0.841.04
Movement Speed 305
Turn Rate 0.6
Sight Range 1800/800
Attack Range Melee
Missile Speed Instant
Attack Duration 0.433+0.567
Cast Duration0.5+1.67
Base Attack Time 1.7
Purist Thunderwrath the Omniknight is a versatile melee strength hero who can take on the role of a support or, occasionally, a semi-carry, depending on the player's play style. A holy and courageous Hero, Omniknight possesses abilities that excel at protecting and aiding friendly heroes. His heal doubles as a nuke and he can grant any friend Magic Immunity, as well as blessing allies with a physical invulnerability and regeneration. Few can escape the mighty and heavenly power of the Omniknight and he is a powerful ally in team fights. He is a mighty tank, and one of the most difficult heroes to kill.

Contents

  • 1 Bio
  • 2 Abilities
  • 3 Recommended items

















Bio

Omniknight Purist Thunderwrath, the Omniknight
 "I have gazed into the Omniscience, and it has gazed into me."
Role: Pip tank.png Durable / Pip babysitter.png Lane Support / Pip roamer.png Support
Lore:
Purist Thunderwrath was a hard-fighting, road-worn, deeply committed knight, sworn to the order in which he had grown up as squire to elder knights of great reputation. He had spent his entire life in the service of the Omniscience, the All Seeing One. Theirs was a holy struggle, and so embedded was he in his duty that he never questioned it so long as he had the strength to fight and the impetuous valor that comes with youth. But over the long years of the crusade, as his elders passed away and were buried in sorry graves at the side of muddy tracks, as his bond-brothers fell in battle to uncouth creatures that refused to bow to the Omniscience, as his own squires were chewed away by ambush and plague and bad water, he began to question the meaning of his vows--the meaning of the whole crusade. After deep meditation, he parted ways with his army and commenced a long trek back to the cave-riddled cliffs of Emauracus, and there he set a challenge to the priests of the Omniscience. No knight had ever questioned them before, and they tried to throw him into the pit of sacrifice, but Purist would not be moved. For as he faced them down, he began to glow with a holy light, and they saw that the Omniscience had chosen to reveal Itself to him. The Elder Hierophant led him on a journey of weeks down into the deepest chamber, the holy of holies, where waited not some abstract concept of wisdom and insight, not some carved relic requiring an injection of imagination to believe in, but the old one itself. It had not merely dwelt in those rocks for billions of aeons; no, It had created them. The Omniscience had formed the immense mineral shell of the planet around itself, as a defense against the numerous terrors of space. Thus the All Seeing One claimed to have created the world, and given the other truths revealed to Purist on that day, the knight had no reason to refute the story. Perhaps the Omniscience is a liar, deep in its prison of stone, and not the world's creator at all, but Omniknight never again questioned his faith. His campaign had meaning at last. And there can be no question that the glorious powers that imbue him, and give his companions such strength in battle, are real beyond any doubt.


Abilities


Purification
Purification icon.png
Ability Affects Damage
Target Unit Allies Pure
Instantly heals a friendly unit and damages all nearby enemy units.
Range: 700
Radius: 225
Heal/Damage: 90/180/270/360
Cooldown 10 Mana 100/120/140/160
Priests of the Omniscience are adept at removing impurities from fellow warriors.
Notes:
  • Repelled allies cannot be targeted.


Repel
Repel icon.png
Ability Affects
Target Unit Units
Creates a powerful divine ward that blocks most magic from affecting a target unit.
Range: 500
Duration: 6/8/10/12
Effects: Grants magic immunity
Cooldown 14 Mana 50
When faced with the pit of sacrifice, Purist's resilience to magic was tested and affirmed.
Notes:
  • Repel removes all purgeable buffs and debuffs from the target when cast.
  • Unlike Magic Immunity from Black King Bar, Repel can be Purge, but only from spells that go through magic immunity and Diffusal Blade.
  • Can be cast on enemy units as well as allies.
  • Keep in mind you cannot cast Purification on a target under the effects of Repel.


Degen Aura
Degen Aura icon.png
Ability Affects
Aura Enemies
Greatly degenerates the movement and attack capabilities of enemy units that stray too near.
Radius: 315
Movement Speed and Attack Speed Reduction: 7%/14%/21%/28%
The holy embodiment of Purist Thunderwrath is enough to weaken those of lesser faith.
Notes:
  • Exceptionally small area of effect for an aura.


Guardian Angel
Guardian Angel icon.png
Ability Affects
No Target Allies
Omniknight summons a Guardian Angel that grants immunity from physical damage and greatly increases hit point regeneration of nearby allies.
Duration: 5/6/7
Health Regen: 25
Radius: 600 (Global*)
Cooldown 150 Mana 125/175/250
Can be Improved by Aghanim's Scepter (* shows the improved values). Affects buildings and gives global effect.
The All Seeing One casts down his protection over those that Purist calls friend.
Notes:
  • Affects allies with Magic Immunity.
  • Affects on buildings that are Glyph.

Recommended items



Explanation:
Early game:
  • Ring of Basilius will provide an aura mana regeneration and armor boost, aiding both him and his lane partner.
Core items:
  • Soul Ring, aside for the additional health and mana regeneration, gives him instant mana to cast his abilities. Level 2 Purification negates the health loss.
  • Arcane Boots provides Omniknight even more mana for his mana-heavy abilities. The area-of-effect mana is also helpful to allies around him.
  • Magic Wand gives him an attribute bonus as well as another regeneration source.
  • Observer Wards help him support the team by providing additional vision in the map.
  • A Town Portal Scroll can help him move around the map, especially when he is needed to defend the base.
Situational items:
  • Aghanim's Scepter not only gives useful stats, but increases the range of his ultimate to affect heroes and buildings globally. Use it to save a teammate or tower while the rest of your team falls in to defend.
  • Mekansm provides him a second source of healing, one that affects his allies around him. The instant heal also benefits his already durable nature.
  • Scythe of Vyse gives him additional mana regeneration and a crippling disable, making the affected target easier for your teammates to kill.
  • Shiva's Guard provides him additional armor for durability and intelligence for increasing his mana pool. The item ability's cripple stacks with his Degen Aura.
  • Boots of Travel, aside from the boost in movement speed, gives him even greater mobility around the map; he can either return to the base, or reach the front lines sooner.
  • Vladmir's Offering provides him lifesteal in his attacks, adding to his durability. As well, the aura lifesteal can either help him defend against enemy creeps (as it provides friendly melee creeps lifesteal), or give melee-reliant heroes around him some health sustain in their auto-attacks.
  • Drum of Endurance, aside for the additional attribute bonus, further speeds his and his allies' movement and attack speed. The charges can be used in conjunction with Degen Aura to further gain move speed advantage against the opposing team.
  • Sange and Yasha provides more strength, attack speed, and movement speed. The movement speed increase and maim can further augment Purist's movement speed advantage against his enemies.
  • Heart of Tarrasque improves his durability even further, by granting him even more health and regeneration. The bonus strength also aids his attack damage.
  • Refresher Orb enables him to cast his ultimate in a much shorter period of time. As well, it provides him more health and mana regeneration.
  • Radiance gives him more attack damage, as well as damage enemies around him for as long as he is alive.
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