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Written By Unknown on Jumat, 11 Oktober 2013 | 20.11

Dire icon.png The Dire
19 + 2
23 + 2.2
16 + 1.9
Level 11625
Hit Points 511 1119 1803
Mana 208 598 1053
Damage 46-50 81-85 118-122
Armor 3.228.1213.41
Attacks / Second 0.72 0.921.14
Movement Speed 295
Turn Rate 0.4
Sight Range 1800/800
Attack Range Melee
Missile Speed Instant
Attack Duration 0.3+0.7
Cast Duration0.3+0.51
Base Attack Time 1.7
Mercurial the Spectre is a melee Agility hero adept at dealing pure damage to lone targets and is powerful, both offensively and defensively. Spectral Dagger provides her with a significant amount of mobility, allowing her to pass through objects, units and terrain while slowing her foes that came in contact with the shadowy path left by her Spectral Dagger. Desolate allows her to inflict high pure damage to enemy heroes when she catches them alone. Dispersion reduces and reflects all damage, whether by attacks or spells, to an area around her as pure damage. Dispersion gives her great durability, especially when equipped with items that provide health, armor, and damage block. Finally, her Haunt creates a malevolent spectral illusion to all enemy heroes in the map. Haunt lets Spectre wreak havoc in clashes and ganks, while her allies take advantage of the confusion. Spectre can use Reality during the Haunt, instantly teleporting her to her illusion to take its form. This lets her hound her victim anywhere on the map. Mercurial is a dangerous supernatural being, relentless as she can chase and stalk down her victim to a global range, unhindered by boundaries. Her kit allows her to play the role of the team's hard carry by applying an immense amount of pressure in late game team fights. More specifically, the pure damage reflection from Dispersion makes it disadvantageous for teams to focus her. Her abilities have a complex nature, and newer players should generally not play Spectre as she is extremely farm and level dependent. It is best to face Spectre with allied help and strength, as encountering her alone isn't always the best option.


  • 1 Bio
  • 2 Abilities
  • 3 Recommended items


Spectre Mercurial, the Spectre
 "Can no one understand me?"
Role: Pip carry.png Carry / Pip tank.png Durable
Just as higher states of energy seek a lower level, the Spectre known as Mercurial is a being of intense and violent energy who finds herself irresistibly drawn to scenes of strife as they unfold in the physical world. While her normal spectral state transcends sensory limitations, each time she takes on a physical manifestation, she is stricken by a loss of self--though not of purpose. In the clash of combat, her identity shatters and reconfigures, and she begins to regain awareness. She grasps that she is Mercurial the Spectre--and that all of her Haunts are but shadows of the one true Spectre. Focus comes in the struggle for survival; her true mind reasserts itself; until in the final moments of victory or defeat, she transcends matter and is restored once more to her eternal form.


Spectral Dagger
Spectral Dagger icon.png
Ability Affects Damage
Target Point Ground / Enemy Units Magical
Spectre flings a dagger to draw a Shadow Path, dealing damage and slowing the movement speed of any enemies along the trail. Units hit by the dagger also trail a Shadow Path. While treading the path, Spectre phases through otherwise impassable terrain.
Range: 2000
Radius: 125
Path Duration: 12
Damage: 50/100/150/200
Movement Speed Change: 5%/9%/14%/18%
Cooldown 16 Mana 130/140/150/160
Mercurial's dagger eclipses the physical plane in shadow, a state in which mortals cower, but spectres thrive.
  • Spectre can move over cliffs, trees, buildings and units while under effect of this spell.
  • Debuff lasts for 7 seconds after enemy leaves shadow path.
  • Slows but does not damage magic immune units.
  • The dagger moves at a speed of 857.14 units per second.
  • Vision is granted of shadow path when Spectral dagger is cast.

Desolate icon.png
Ability Affects Damage
Passive Enemy Heroes Pure
Deals bonus pure damage when Spectre attacks an enemy hero with no nearby allied units.
Damage Bonus: 20/35/50/65
Radius: 325
Often times, warriors find themselves alone with a vision of Mercurial - the fated question is if it is the true Spectre.
  • Damage is dealt before Spectre's attack.

Dispersion icon.png
Ability Affects Damage
Passive Enemies Pure
Damage done to Spectre is reflected on her enemies, leaving her unharmed. The effect lessens with distance.
Minimum Radius: 300
Maximum Radius: 1000
Damage Reflected: 10%/14%/18%/22%
A daunting task lies before enemies of Mercurial - killing a shadow with blade and magic.
  • Illusions don't get this ability.
  • Reflected damage is not felt by Spectre, effectively reducing the incoming damage.
  • Reflected damage does not disable items like Blink Dagger.
  • The damage dealt decreases linearly from a 300 distance to a 1000 distance from Spectre.

Haunt icon.png
No Target
Creates a spectral nemesis to attack each enemy hero after a short delay. At any moment during the duration, Spectre can use Reality to take the place of a given illusion.
Haunt illusions are uncontrollable, take extra damage, and deal less damage than Spectre herself. They move at 400 base movement speed and ignore terrain.
Haunt Duration: 5/6/7
Illusion Damage Dealt: 40%
Illusion Damage Taken: 100%
Cooldown 120 Mana 150
At the height of combat, Mercurial's physical manifestation shatters, and the shadowy pieces haunt those who still cling to life.
  • Haunt illusions are uncontrollable, move at 400 base movement speed, and cannot be disabled.
  • Illusions have Desolate at same level as Spectre, and damage from Desolate on illusions isn't reduced.
  • There is a 1 second delay before illusions start attacking the nearest Hero.
  • Illusions ignore impassable terrain.

Reality icon.png
Target Point
Spectre physically possesses a chosen Haunt, giving it solid reality. The other illusions remain for the duration of Haunt.
Cooldown 10
The scattered shadows unite into the one true Spectre.

Recommended items

  • Spectre's strength lies in her ability to participate in teamfights from anywhere on the map using her ability Haunt, as well as her ability to leverage HP better and damage supports more readily than most agility carries. Her illusions created by Haunt receive Desolate. It is wise to get items that add additional passive abilities that are usable by illusions.
  • Diffusal Blade is the only Unique Attack Modifier that works on Spectre's illusions, as well as providing an agility bonus that will indirectly increase illusions' damage along with a purge. Illusions will also benefit from Radiance's Burn Damage, Daedalus's critical strike, and Sange and Yasha's movement speed, attack speed, strength, and agility. Butterfly gives a lot of agility. A common misconception is that the evasion stat will "reduce" the damage from Dispersion, but this is not true. By going from 100% HP to 0% HP, Mercurial will disperse exactly 28.2% of her health at max rank. For the same reason, spell resistance and armor do not reduce the damage dispersed, instead only increasing the amount of damage needed to reduce her HP to 0. This lets her leverage her autoattack, AoE damage (Mjollnir, Radiance), lifesteal, or regen to deal more damage and drag the fight on for longer. Heart of Tarrasque or Eye of Skadi gives her a great deal of HP, which makes Dispersion more powerful.
  • Since Spectre's illusions are very powerful (due to Desolate and the passive abilities of the items she acquires), Manta Style can capitalize on this advantage by making even more illusions, as well as giving bonuses similar to those of Sange and Yasha. While it is tempting to level Spectre's ult to level 3, the points are often better put in stats, 2 levels of stats gives her more hp, better armor, more damage, faster attack speed, and boosted mana regen. Having her illusions for 2 more seconds may not be as useful as beefed up stats.
Unmentioned Items:
  • Tranquil Boots provide Spectre with much needed lanestaying power without committing to a full vanguard. The movespeed bonus also benefits haunt illusions, as they do not get the active from Phase Boots.
  • Mjollnir adds significant farming and push potential, while filling the AoE damage role of Radiance while also scaling better and having an easier buildup. However, illusions get no benefits from it.
  • Eye of Skadi provides great general stats, solves Spectre's mana issues, and gives her a BKB penetrating slow that lets her chase and forces attention on her. The early orb of venom and point booster give Spectre great early presence.
  • Skull Basher adds some damage and HP along with BKB-penetrating anticarry and chase potential that again forces attention onto her.
  • Pipe of Insight makes Spectre incredibly tanky against magic damage when combined with dispersion (combined 57% resistance), and increases her teamfight presence with the HP regen and active ability.
  • Armlet of Mordiggian has incredible synergy with Spectre's skillset. The HP and offensive bonuses work with dispersion and desolate respectively, which also transfer to her haunt illusions. The passive regen fills the need of a vanguard for her core, while armlet toggling provides increased HP for Spectre to disperse.
  • Assault Cuirass adds extra durability and makes haunt a global -5 armor for the duration while giving any teammates in range extra armor and attack speed. The attack speed has good synergy with desolate, but does not transfer to illusions.
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