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Neutral Creeps - Small

Written By Unknown on Rabu, 29 Oktober 2014 | 16.46

They are groups of creeps installed in different camps in the jungle. They offer an alternative way to get gold and experience, but are harder than the line creeps to possess certain skills. They first appear in the second camp 00:30 and regenerate every exact minute if you register no neutral creeps. 

Doom can get these skills through their ability Devour. 

There are four kinds of neutral camps: small, medium, large and ancient. 

Let the little ones. They comprise the weakest creep and can be fit to start in the jungle. Dan less gold - 65 to 102 - and experience - between 123 and 144 - than others. 

Camp 3 Kobols Kobols contains a tunneling Kobol and Foreman Kobol. They give between 69 and 93 gold and 141 experience points. 

Foreman has Kobol Speed ​​Aura, which gives an improvement of 12% to the movement of the allies within 900. 

Foreman Kobol can be helpful to Chen, Enchantress or Doom with its Speed ​​Aura.














Camp Hill Trolls is formed by two Berserkers Hill Trolls and Troll Priest Hill. They give between 65 and 77 gold and 123 experience points. 

The Troll Priest Hill has the skills Aura Healing and Mana. The first allows heal 15 life points to 5 points instead of mana, and the second is an aura that improves on 2 mana regeneration per second. 


Kobols Camp Hill Trolls and is composed of two Hill Trolls Berserkers and Foreman Kobol. They give between 75 and 89 gold and 123 experience points. 


The camp consists of three Vhouls Murderers Murderers Vhouls. They give between 78 and 102 gold coins and 123 experience points. 

The Murderers have Vhouls Poisoned Weapons, causing 2 points of extra damage for a period of 10 seconds to 20 heroes and creeps. 


The camp has two Fallen Spirits Ghosts and Ghost. Grant between 70 and 86 gold and 144 experience points. 

The Phantom has the Frostwolf Attack, which reduces the attack speed of its rivals in 20% to be injured and cause 14 extra damage. 


The camp comprises two Harpies Harpies and the Harpy Scout Storm. They give between 81 and 91 gold and 144 experience points. 

The Harpy Storm can use Chain Lightning in exchange for 50 points of mana to cast a beam that bounces between enemies nearby. 140 causes the initial impact and damage reduced by 25% at each hop. 

The Harpy Storm can be extremely useful with Enchantress to harass rivals thanks to Chain Lightning cooldown reduced and due to its low mana cost. 

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