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The Dire |
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23 + 1.6 | 21 + 2.65 | 15 + 1.5 |
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Level | 1 | 16 | 25 |
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Hit Points | 587 | 1081 | 1689 | Mana | 195 | 507 | 923 | Damage | 58-64 | 99-105 | 141-147 | Armor | 3.94 | 9.79 | 15.64 | Attacks / Second | 0.71 | 0.95 | 1.2 | |
Movement Speed | 300 | Turn Rate | 0.5 | Sight Range | 1800/800 | Attack Range | Melee | Missile Speed | Instant | Attack Duration | 0.5+0.56 | Cast Duration | 0.35+0.51 | Base Attack Time | 1.7 |
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Darkterror the Faceless Void is a melee agility hard carry hero. Given a little time, he becomes a terrifyingly powerful hero capable of destroying entire enemy teams.
Wielding his cosmically powered mace, each hit can lock his foes in time, stopping them in place. He can jump into or out of combat using Time Walk, and passively can avoid any damage with Backtrack which even works against Monkey King Bar. His ultimate, Chronosphere, locks time for everything within its area of effect, giving him time to strike down any enemies caught within with near impunity for several seconds. Faceless Void is a hard carry and, as such, scales heavily from items and reaches his full potential in late game, growing into one of the most powerful and destructive Heroes.
Contents- 1 Bio
- 2 Abilities
- 3 Recommended items
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Bio
Abilities
Time Walk | | | Rushes to a target location while slowing the movement and attack speed of all enemies along its path for 3 seconds. | Range: 700/900/1100/1300 Radius: 300 Duration: 3 Attack and Movement Speed Slow: 25%/30%/35%/40% | 19/17/15/13 | 120 |
Darkterror tears a hole in time, passing through Claszureme, and appearing back in an instant. Notes:
- Faceless Void is invulnerable while moving using Time Walk.
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Backtrack | | | Faceless Void dodges damage by jumping backward in time, eluding both physical and magical attacks. | Dodge Chance: 10%/15%/20%/25% | Darkterror sees what has yet to be seen. | Notes:
- Stacks with evasion, but is subject to chance stacking.
- Backtrack will not evade the secondary effects of enemy spells (such as stuns or slows)
- Any damage type can be dodged except HP Removal.
- Backtrack works against true strike attacks.
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Time Lock | | Ability | Affects | Damage |
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Passive | Enemies | Magical |
| Adds the chance for an attack to lock an enemy unit in time, stunning it and dealing bonus damage. The duration is twice as long against creeps. | Stun Duration: 1 (2 on creeps) Damage Bonus: 40/50/60/70 Chance: 10%/15%/20%/25% | Damage is blocked, but stun is not |
The strike of the Faceless Void lands with dimension shifting force. | Notes:
- Stun works on magic immune units.
- Does not stack with Skull Basher.
- Time Lock deals twice as much damage when it procs on a target in Chronosphere.
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Recommended items
| Starting | | | Early-game | | | Core | | | Situational | |
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