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Alchemist

Written By Unknown on Jumat, 06 September 2013 | 21.35

Alchemist
Alchemist.png
Radiant icon.png The Radiant
Strength
25 + 1.8
Agility
11 + 1.2
Intelligence
25 + 1.8
Level 11625
Hit Points 625 1176 1822
Mana 325 702 1144
Damage 49-58 78-87 112-121
Armor 1.544.348.37
Attacks / Second 0.65 0.770.93
Movement Speed 295
Turn Rate 0.6
Sight Range 1800/1400
Attack Range Melee
Missile Speed Instant
Attack Duration 0.35+0.65
Cast Duration0.4+0.5
Base Attack Time 1.7
Razzil Darkbrew the Alchemist is a melee strength hero who utilises his alchemical prowess as a strange but versatile fighter. He is an unusual carry based upon transmuting fallen enemies into large amounts of bonus gold, with both an early game and late game presence due to his large health pool and the first strike nature of his spells. His balanced statistics and the sure promise of gold for items means he can be one of the most disparately built heroes in the game.
Unstable Concoction is his main contribution early on, dealing good damage and a lengthy stun. Acid Spray allows him to rapidly clear waves of creeps for his Greevil's Greed to contribute massive amounts of extra income. A well-equipped Alchemist can then use Chemical Rage to its fullest effect, as the extra health, incredible regeneration, and base attack time reduction make it one of the best steroid abilities in the game.

Contents

  • 1 Bio
  • 2 Abilities
  • 3 Recommended items











Bio

Alchemist Razzil Darkbrew, the Alchemist
 "I'm the brains!" "And I'm the brawn!"
Role: Pip tank.png Durable / Pip carry.png Carry / Pip disabler.png Disabler
Lore:
The sacred science of Chymistry was a Darkbrew family tradition, but no Darkbrew had ever shown the kind of creativity, ambition, and recklessness of young Razzil. However, when adulthood came calling he pushed aside the family trade to try his hand at manufacturing gold through Alchemy. In an act of audacity befitting his reputation, Razzil announced he would transmute an entire mountain into gold. Following two decades of research and spending and preparation, he failed spectacularly, quickly finding himself imprisoned for the widespread destruction his experiment wrought. Yet Razzil was never one to take a setback lightly, and sought escape to continue his research. When his new cellmate turned out to be a fierce ogre, he found just the opportunity he needed. After convincing the ogre not to eat him, Razzil set about carefully concocting a tincture for it to drink, made from the moulds and mosses growing in the prison stone work. In a week’s time, it seemed ready. When the ogre drank the potion, it flew into an unstoppable berserker rage, destroying the cell bars and exploding through walls and guards alike. They soon found themselves lost somewhere in the forest surrounding the city with a trail of wreckage in their wake and no signs of pursuit. In the tonic’s afterglow, the ogre seemed serene, happy, and even eager. Resolving to work together, the pair set off to collect the materials needed to attempt Razzil’s Alchemic transmutation once more.


Abilities

Acid Spray
Acid Spray icon.png
Ability Affects Damage
Target Point Enemies Composite
Sprays high-pressure acid across a target area. Enemy units who step across the contaminated terrain take composite damage per second and have their armor reduced.
Range: 900
Radius: 625
Duration: 16
Damage Per Second: 14/20/26/32
Armor Reduction: 3/4/5/6
Cooldown 22 Mana 130/140/150/160
Using traditional Alchemy from the Darkbrew family, Razzil concocts an acid that dissolves even the toughest metals.
Notes:
  • Mechanical units suffer the armor reduction but do not take the composite damage.
  • Can deal up to 224/320/416/512 damage to an enemy with 0 armor and the base 25% magic resistance as it deals composite damage.

Unstable Concoction
Unstable Concoction icon.png
Ability Affects Damage
Target Unit Enemy Heroes Physical
Alchemist brews up an unstable concoction that he can throw at an enemy hero, to stun and deal damage. The longer the concoction brews, the more damage it deals and the longer the target is stunned. After 5 seconds, the brew reaches its maximum damage and stun time. However, after 7 seconds, the concoction will explode on Alchemist himself if not thrown. Unstable Concoction always affects a 175 area around where it explodes, including when it explodes on Alchemist.
Range: 775
Maximum Stun Duration: 1.75/2.5/3.25/4
Maximum Damage: 150/220/290/360
Cooldown 16 Mana 120
A silver lining to the failure of turning a mountain into gold, this volatile solution has destructive potential.
Notes:
  • While brewing the concoction, Alchemist can still move around and take action.
  • A timer above Alchemist's head will indicate the remaining brew time.
  • Maximum effects will be achieved after 5 seconds brewing time.
  • It will blow up if channeled for more than 7 seconds without throwing, checking at 0.5 second intervals (allows up to 7.5 seconds brew time).
  • Unstable Concoction cannot be disjointed.
  • The concoction moves at 900 speed, and provides 400/400 sight range.
  • If the concoction explodes mid air, it will affect one enemy unit within 175 radius around its position.
  • Stun and damage do not take effect on Alchemist under the effect of Magic immunity.
  • It is possible to deny yourself with the damage taken if it's not thrown away.

Throw Unstable Concoction
Throw Unstable Concoction icon.png
Ability Affects Damage
Target Unit Enemy Heroes Physical
Throw it before it blows up!
Partially blocked by Magic Immunity. If activated after throw, only the stun is blocked. Otherwise full block.
Partially blocked by Linken's Sphere. Only if holder is target.
Greevil's Greed
Greevil's Greed icon.png
Ability Affects
Passive Self
Alchemist gets bonus gold for killing creeps; the bonus stacks if the creeps are killed within a period of time, after which the count is reset. The bonus gold is capped at 30 gold.
Duration: 25
Bonus Gold Per Kill: 1/2/3/4
Base Bonus Gold: 4/6/8/10
While it is not a mountain, Razzil has mastered the conversion of smaller compounds to line his pockets.
Notes:
  • Also works on hero kills.
  • Counter increases from denies, but denies don't give bonus gold.

Chemical Rage
Chemical Rage icon.png
Ability Affects
No Target Self
Alchemist causes his Ogre to enter a chemically induced rage, reducing base attack cooldown and increasing movement speed, HP and mana regeneration.
Duration: 25
Bonus Attack Speed (Base Attack Time): 1.4/1.2/1.0 BAT
Bonus HP: 250/500/750
Bonus Health Regeneration: 15/30/60
Bonus Mana Regeneration: 3/7.5/12
Bonus Move Speed: 30/40/60
Cooldown 45 Mana 50/100/150
The brew Razzil gave to the Ogre during their prison bust has become a useful potion in the midst of combat.
Notes:
  • Has a 0.35 second transformation time, which can be used to dodge projectiles and stuns.
  • Regenerate a total of 375/750/1500 health and 75/187.5/300 mana (only 25/87.5/150 mana when taking the cost into account).
  • Bonus mana regeneration is affected by mana regeneration multipliers such as Sage's Mask.

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