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Ember Spirit

Written By Unknown on Rabu, 02 Oktober 2013 | 07.07

Ember Spirit
Ember Spirit.png
Radiant icon.png The Radiant
Strength
19 + 2.0
Agility
22 + 1.8
Intelligence
20 + 1.8
Level 11625
Hit Points 511 1119 1803
Mana 260 637 1079
Damage 52-56 81-85 115-119
Armor 1.085.149.93
Attacks / Second 0.71 0.881.08
Movement Speed 310
Turn Rate 0
Sight Range 1800/800
Attack Range Melee
Missile Speed Instant
Attack Duration 0.4+0.3
Cast Duration0.00+0.51
Base Attack Time 1.7
Ember Spirit is a melee Agility carry.

Contents

  • 1 Bio
  • 2 Abilities
  • 3 Recommended items


















Bio

Ember Spirit Xin, the Ember Spirit
"Play Xin's teachings shall endure."
Role: Pip carry.png Carry / Pip ganker.png Nuker / Pip disabler.png Disabler / Pip tank.png Durable
Lore:
Lost within the Wailing Mountains, the Fortress of Flares lay abandoned, its training halls empty, its courtyard covered in leaves and dust. Upon a dais in its sealed temple rests a topaz cauldron filled with ancient ash, remnants of a pyre for the warrior-poet Xin. For three generations, Xin taught his acolytes the Bonds of the Guardian Flame, a series of mantras to train the mind and body for the harsh realities beyond the fortress walls. However, in teaching a warrior's way he earned a warrior's rivals, and in his autumn Xin was bested and slain. His followers spread to the wind. Yet as years turned to centuries and followers to descendants, his teachings endured by subtle whisper and deed. Touched by the teacher's lasting legacy, the Burning Celestial, inquisitive aspect of fire, cast himself to the Fortress of Flares and reignited the pyre ash. From these glowing embers emerged an image of Xin, wreathed in flame, his thoughtful countenance prepared to train and to teach, and to spread the fires of knowledge to all who seek guidance.


Abilities


Searing Chains
Searing Chains icon.png
Ability Affects Damage
No Target Enemies Magical
Xin unleashes up to 2 fire bolas that wrap around nearby enemies, anchoring them in place and dealing damage each second.
Radius: 400
Duration: 2/2/3/3
Damage per second: 40/60/80/100
Cooldown 14/12/10/8 Mana 110
Notes:
  • Targets are chosen randomly around Ember Spirit.
  • Does not affect magic immune or invisible units.
  • Interrupts channeling spells.
  • Deals up to 80/120/240/300 damage.
  • Deals damage every 1 second.



Sleight of Fist
Sleight of Fist icon.png
Ability Affects Damage
Target Point Enemies Physical
Xin dashes around with blazing speed, attacking all enemies in the targeted area and returns to where he was standing after. You deal 50% less damage to creeps. You are invulnerable during this process. Takes 0.2 seconds to attack per unit.
Bonus damage to heroes: 30/60/90/120
Radius: 250/350/450/550
Cast Range: 700
Cooldown 30/22/14/6 Mana 50
Notes:
  • Targets are determined when the ability is cast.
  • A regular attack is done to each target every 0.2 seconds.
  • Any attack modifier that Ember Spirit has (critical strike, bash, cleave, Unique Attack Modifiers) will be applied normally to each target.
  • Hits enemies/neutrals in the AoE, even if they're in fog
  • Hits enemies that are targeted, even if they leave the AoE (by teleport, blink, etc.)


Flame Guard
Flame Guard icon.png
Ability Affects Damage
No Target Self Magical
Xin surrounds himself with a ring of fire that consumes incoming magic damage, leaving him unharmed. Deals damage per second in a 400 radius. If the shield is dispelled, the damage per second buff goes away.
Radius: 400
Damage per second: 30/40/50/60
Damage absorbed: 50/200/350/500
Duration: 8/12/16/20

Cooldown 35 Mana 80/90/100/110
Notes:
  • Magic damage reduction is calculated before any reductions.
  • Can deal up to 240/480/800/1200 possible damage for the whole duration.
  • Deals damage every 0.2 second.


Fire Remnant
Fire Remnant icon.png
Ability
Target Point
Xin charges himself with the energy to create a Fire Remnant every 35 seconds, with a max of 3 charges. Releasing a charge, sends a Fire Remnant that runs to the targeted point at 2.5 times your speed. Xin can use his secondary ability to dash out to each remnant's location, detonating them for area of effect damage, and arriving at the one he targeted last. Remnants last 45 seconds or until you fuse with them. The remnant placing ability is limited by charges and not cooldown or manacost. The secondary ability lets you target a location closest to whichever Remnant you want to choose. Xin will then dash out going through each remnant, arriving at the selected remnant last. Each Remnant you go through causes it to detonate, dealing damage in the area around it.
Remnant Charges: 3
Remnant Charge Replenish Time: 35 seconds
Remnant Duration: 45 seconds
Remnant Cast Range: 1500
Notes:
  • Starts with 3 charges (the maximum), and replenishes a charge every 35 seconds.
  • Fire Remnants move to where you targeted them at 2.5X your speed.


Fire Remnant subability
Fire Remnant Subability icon.png
Ability Affects Damage
Target Point Enemies Magical
Target the Fire Remnant to arrive at. You dash through all other Fire Remnants, and end up at the one you targeted, exploding them for area of effect damage.
Damage: 100/150/200
Radius: 450
Mana 150
Notes:
  • You move to each Fire Remnant at 1300 movement speed, or in 0.4 seconds, whichever is faster.
  • 150 mana per use, not per Fire Remnant.
  • Breaks trees that Ember Spirit collides with while dashing.

Recommended items


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