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Medusa

Written By Unknown on Kamis, 26 September 2013 | 10.29

Medusa
Medusa.png
Dire icon.png The Dire
Strength
14 + 1.65
Agility
20 + 2.5
Intelligence
19 + 1.85
Level 11625
Hit Points 416 910 1537
Mana 247 624 1079
Damage 44-50 83-89 124-130
Armor 1.87.3313
Attacks / Second 0.7 0.931.17
Movement Speed 290
Turn Rate 0.5
Sight Range 1800/800
Attack Range 600
Missile Speed 1200
Attack Duration 0.5+0.6
Cast Duration0.4+0.5
Base Attack Time 1.7
Medusa the Gorgon is a ranged agility Hero. Highly item-dependent, she acts as a carry who can potentially strike down entire teams at once while protected by tank-like survivability. Split Shot allows her attacks to hit multiple targets, greatly increasing the potency of damage-granting items. Mystic Snake grants Medusa some presence in the lane and skirmishes, and its mana stealing refunds part of the cost to boot, making it an excellent farming and harrassing tool. Mana Shield protects her from the opening damage of teamfights, and if supplemented with items makes killing Medusa a fatally time-consuming process. Stone Gaze acts as a fantastic defensive mechanism against ganks and initiations alike, with crippling effects on all who dare face the Gorgon.

Contents

  • 1 Bio
  • 2 Abilities
  • 3 Recommended items










Bio

Medusa Medusa, the Gorgon
 "Play The only real beauty is power."
Role:
Pip carry.png Carry
Lore:
Beauty is power. This thought comforted Medusa--the youngest and loveliest of three beautiful Gorgon sisters, born to a sea goddess--because she alone of the sisters was mortal. It comforted her, that is, until the day masked assailants invaded the Gorgon realm and tore the two immortal sisters from their home, unmoved by their beauty or by their tears. One of the invaders seized Medusa as well, but then cast her aside with a disgusted look: 'This one has the mortal stink upon her. We have no use for that which dies.' Humiliated, enraged, Medusa fled to the temple of her mother and cast herself before the goddess, crying, 'You denied me eternal life--therefore I beg you, give me power! Power, so I can dedicate what life I have to rescuing my sisters and avenging this injustice!' After long thought, the goddess granted her daughter's request, allowing Medusa to trade her legendary beauty for a face and form of terrifying strength. Never for a moment has Medusa regretted her choice. She understands that power is the only beauty worth possessing--for only power can change the world.


Abilities


Split Shot
Split Shot icon.png
Ability Affects
Toggle Enemies
Medusa magically splits her shot into five arrows. These arrows deal a lower percent of her normal damage. The extra targets will not receive other attack effects (such as critical strike) and Unique Attack Modifiers.
Radius: 700
Single arrow damage: 50%/60%/70%/80%
Can be used by illusions. Will only propagate to illusions if toggled on when they are created.
All who encounter the cursed Gorgon will feel her rage.
Notes:
  • Secondary targets will be the four closest visible enemy units excluding the primary target.
  • If illusions of Medusa are created while Split Shot is active, they will also have this ability.
  • Has a 0.1 seconds transformation time.
  • Can theoretically increase raw damage (damage not caused by Unique Attack Modifiers, etc) output to 250%/300%/350%/400%.
    • Raw bonus damage is preserved(not reduced).
  • The active from Manta Style (with split shot is active) coupled with Medusa's split shot could potentially increase total damage output to 390%/468%/546%/644%.
    • Not including raw damage (since illusions do not benefit from it).


    Mystic Snake
    Mystic Snake icon.png
    Ability Affects Damage
    Target Unit Enemies Magical
    A mystic snake made of energy jumps from target to target dealing damage and stealing some mana. After it reaches its last target, it jumps back to Medusa to replenish her with mana. The snake deals more damage and steals more mana per jump.
    Range: 800
    Jump radius: 475
    Base damage: 80/120/160/200
    Base mana stolen: 20/30/40/50
    Number of jumps: 3/4/5/6
    Damage/mana increase per jump: 25%
    Cooldown 11 Mana 140/150/160/170
    Not blocked by Linken's Sphere. Starts cooldown but ability is in no way blocked.
    The Gorgon's curse is her greatest strength.
    Notes:
    • Mana steal is only incremented by 25% if the affected unit has mana.
      • Example, Mystic Snake's mana steal on units with mana will increment by 25% (after the first target with mana) from heroes, illusions, ranged creeps, and some neutral monsters; however, the mana steal will NOT increment on units without mana, such as melee creeps and some neutral monsters.
    • Mystic Snake deals pure damage to units in stone form.
    • The damage and mana steal amounts increase independently.
    • Mystic Snake has a move speed of 633 until it is returning, at which point it increases to 833.
    • If Mystic Snake hits all jumps and all targets have remaining mana, Medusa will steal 50/62/75/82/95/112 mana (a total of 476 mana).
    • If Mystic Snake hits all jumps, Mystic Snake will deal 200/250/300/350/400/450 damage (a total of 1,950 damage).
    • Mystic Snake cannot be disjointed by blinking or going invisible. It will not jump, however, to units out of sight.


    Mana Shield
    Mana Shield icon.png
    Ability Affects
    Toggle Self
    Creates a shield that absorbs 50% of the incoming damage by using Medusa's mana.
    Damage absorbed per point of mana: 0.75/1.25/1.75/2.25
    While Medusa was not gifted with eternal life upon birth, her curse bestowed her with impressive defensive powers.
    Notes:
    • Absorbs damage before any damage reduction takes place, meaning that armor will not reduce the amount of mana needed to absorb damage.


    Stone Gaze
    Stone Gaze icon.png
    Ability Affects
    No Target Enemies
    Any enemy units looking at Medusa will have their movement and attack speed slowed. If 2 seconds of total time is accumulated looking at Medusa while Stone Gaze is active, that unit will turn to stone. Petrified units are stunned, have 100% magic resistance, and take bonus physical damage. If the petrified unit is an illusion, it is immediately killed.
    Radius: 1000
    Duration: 6
    Stone Duration: 3
    Attack speed slow: 50%
    Movement speed slow: 50%
    Turn rate slow: 50%
    Bonus Physical Damage: 30%/40%/50%
    Cooldown 90 Mana 200
    The beauty of Medusa is legendary.
    Notes:
    • Affects any units that have line of sight with Medusa at any period for 6 seconds after cast.
    • Stoned effect can be Purged, but initial movement and attack speed slow cannot.


    Recommended items


    Explanation:

    Starting Items: 
    • Ring of Protection to compensate Medusa having the lowest base hit points. 
    • Iron Branches provides early stats needed for last-hitting creeps and a small boost in your hit points and mana. 
    • Tangoes for recovering hit points especially when received significant damage early on. 

    Early Game: 
    • Ring of Basilius provides mana regeneration, armor bonus and a small damage boost for last-hitting. 
    • Boots of Speed boost Medusa's rather slow movement speed. 
    • Ring of Health provides early hit point regeneration especially when Mana Shield has not reached its full potential yet. 
    Core Items: 
    • Phase Boots give movement speed, even boosted with the Phase ability for escaping ambushes early game. The additional damage also contributes to her Split Shot skill. 
    • Ring of Aquila is the upgraded version of Ring of Basilius which gives stats and further damage boost. 
    • Linken's Sphere provides spell block, decent attributes for the cost. An extension from an early perseverance, it increases Medusa's durability as well as giving some right-click power. 
    Situational Items: 
    • Manta Style's bonus directly increases Medusa's DPS and movement speed. The Mirror Image's illusions can also inherit her Split Shot if it is toggled on beforehand, which can deal great damage in team fights if left alive. 
    • Butterfly offers bonus damage, attack speed and armor, and its evasion gives you even more survivability. 
    • Eye of Skadi gives both survivability and killing power. The added stats gives you HP, mana for Mana Shield, armor, DPS, and a good slowing attack. 
    • Scythe of Vyse for an extra disable, stats and mana regeneration which may help Mana Shield. 
    • Daedalus gives Critical Strike passive and some damage boost to work with Split Shot. 
    • Divine Rapier is good due to Medusa's Split Shot skill and her increasing durability which reduces the chance of dropping it. 
    Unmentioned Items: 
    • Magic Wand gives stats that Medusa needs early game. The Energy Charge may help in critical conditions. 
    • Power Treads boost Medusa's attack speed, movement speed, and it gives a choice of stats bonus. 
    • Boots of Travel gives significant movement speed and Teleport ability for going almost anywhere you like. 
    • Satanic is an excellent item in combo with damage-increasing items in terms of standing very long in team fights due to lifesteal and strength bonus. The Unholy Rage may help recover hit points quickly when it drops at critical level, when there is no mana to sustain Mana Shield. 
    • Monkey King Bar provides Mini-Bash, decent damage output and True Strike which is an ability not to miss on attacks, countering enemies with evasion. True Strike also applies to secondary targets of Split Shot and illusions
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