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The Radiant |
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18 + 1.8 | 24 + 2.8 | 23 + 2.1 |
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Level | 1 | 16 | 25 |
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Hit Points | 492 | 1043 | 1689 | Mana | 299 | 728 | 1209 | Damage | 41-51 | 85-95 | 128-138 | Armor | 4.36 | 10.52 | 16.57 | Attacks / Second | 0.72 | 0.98 | 1.24 | |
Movement Speed | 315 | Turn Rate | 0.6 | Sight Range | 1800/800 | Attack Range | 365 | Missile Speed | 3000 | Attack Duration | 0.2+0.97 | Cast Duration | 0.3+0.5 | Base Attack Time | 1.7 |
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Aurel Vlaicu the Gyrocopter is a ranged agility Hero, capable of outputting a lot of single target and area of effect damage at a multitude of ranges. Early game Gyrocopter is a strong ganker, with Rocket Barrage able to output a lot of damage in a short amount of time if he and his target are alone. His second ability, Homing Missile, is a long range projectile that forces opponents to either stop and engage to take out the missile, or run to a safe location before being stunned. Thanks to his third ability, Flak Cannon, he is also an excellent pusher, and with it can farm up big items in the midgame as his spells start to fall off in damage. Flak Cannon also allows him to hit everyone in a teamfight with his autoattack, and with enough damage items he can inflict a lot of damage to the entire enemy team. Call Down is a useful ultimate with a low cooldown, and with an Aghanim's Scepter Gyrocopter can become a global presence, able to push or gank from anywhere on the map. With the right items, he can also transition into a semi-carry role.
Contents- 1 Bio
- 2 Abilities
- 3 Recommended items
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Bio
Aurel Vlaicu, the Gyrocopter | "They're like ants from up here." | Role: | Disabler / Initiator / Nuker | Lore: | After serving through a lifetime of wars, upheaval, riots, and revolutions, the brass figured Aurel had seen enough. But in addition to a few trinkets and his considerable pension, the erstwhile engineer left with something far more interesting: a long-forgotten, incomplete schematic for a Gyrocopter, the world’s first manned, non-magical flying device. Retiring to the tropical obscurity of the Ash Archipelago with little else but time and money, he set to work building the device. As the years wore on and the remains of failed prototypes began to pile up, he began to wonder if mechanical flight was even possible. A decade and a day after his retirement, on a sunny afternoon with a southerly breeze, Aurel sat in his latest attempt bristling with indignation and expectant failure. With a grunt of effort he pulled the ignition cord and covered his head, waiting for the inevitable explosion. However to his great surprise he began to lift and, following a few panicked adjustments, stabilize. Within an hour, he was ducking and weaving with the breeze, level with the gulls, and Aurel found himself filled with the breathless wonder of flight. As dusk settled in he set a course back to his workshop, but no sooner had he turned his craft when a cannonball tore through his tailfin. Disentangling himself from the wreckage, he swam toward the nearest piece of land in sight, and cursed to see the ship responsible for the cannonball collecting the debris. Days later, when Aurel returned to his workshop, he set to work on yet another gyrocopter, this one capable of carrying a much heavier, more dangerous payload. |
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Abilities
Rocket Barrage | | Ability | Affects | Damage |
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No Target | Enemies | Magical |
| Launches a salvo of rockets at nearby enemy units in a radius around the Gyrocopter. Lasts 3 seconds. | Radius: 400 Duration: 3 Number of Rockets: 30 Damage Per Rocket: 11/15/19/23 | 7/6.5/6/5.5 | 90 |
Aurel's new craft has an increased payload for rockets, enhancing their rapid-fire capabilities. Notes:
- Rocket Barrage can't hit units Gyrocopter has no vision over.
- Affects mechanical units.
- Total damage 330/450/570/690.
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Homing Missile |
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Duration | Permanent | Hit Points | 100 | Damage | 50-110/50-220/50-330/50-440 | Armor | 0 | Movement Speed | 100 | Sight Range | 400/400 | Bounty | 20-30 | Experience | 20 | Notes | Pre-flight time of 3 seconds | |
Flak Cannon | | Ability | Affects | Damage |
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No Target | Enemies | Physical |
| Gyrocopter's attacks hit all enemy units in an area around it for a limited number of attacks. Only the main target of attacks will receive attack bonuses such as Critical Strike. Lasts 15 seconds or until the attacks are used. | Radius: 1000 Duration: 3/4/5/6 attacks, or 15 seconds | 30 | 50 |
This newly revamped Gyrocopter has attached enough armaments to assault in a 360 degree radius. Notes:
- Gyrocopter's attack range remains 365.
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Recommended items
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| Starting | | | Early-game | | | Core | | | Situational | |
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Explanation:
- Core: Shadow Blade is a useful chasing, positioning and initiation tool which also offers a good core of damage and attack speed for the carry or semi-carry role Gyrocopter will likely want to build into. The short ranges on his autoattack and Rocket Barrage mean that maintaining a good position in fights is vital for Gyrocopter, and given his fragility and lack of movement abilities, Shadow Blade is one of the most efficient ways to do this. In certain situations, it may also help you escape, although be careful not to rely on this too much against enemies who are canny enough to carry stealth detection items.
- Aghanim's Scepter is a highly situational pickup which may be considered if Gyro does not want to adopt a carry or semi-carry role and instead wants to focus on split-lane pushing or counterpushing. The benefit, while useful in its niche, is of dubious value for games where the ability to push is less important than stronger ganking, skirmishing and teamfighting. The Scepter becomes most useful against heroes like Nature's Prophet and Tinker who can move all around the map and pressure your team from all lanes. With the global cast range of Calldown Gyro will gain the power to suppress enemy pushes from across the map by clearing creep waves.
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