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Gyrocopter

Written By Unknown on Minggu, 29 September 2013 | 17.23

Gyrocopter
Gyrocopter.png
Radiant icon.png The Radiant
Strength
18 + 1.8
Agility
24 + 2.8
Intelligence
23 + 2.1
Level 11625
Hit Points 492 1043 1689
Mana 299 728 1209
Damage 41-51 85-95 128-138
Armor 4.3610.5216.57
Attacks / Second 0.72 0.981.24
Movement Speed 315
Turn Rate 0.6
Sight Range 1800/800
Attack Range 365
Missile Speed 3000
Attack Duration 0.2+0.97
Cast Duration0.3+0.5
Base Attack Time 1.7
Aurel Vlaicu the Gyrocopter is a ranged agility Hero, capable of outputting a lot of single target and area of effect damage at a multitude of ranges. Early game Gyrocopter is a strong ganker, with Rocket Barrage able to output a lot of damage in a short amount of time if he and his target are alone. His second ability, Homing Missile, is a long range projectile that forces opponents to either stop and engage to take out the missile, or run to a safe location before being stunned. Thanks to his third ability, Flak Cannon, he is also an excellent pusher, and with it can farm up big items in the midgame as his spells start to fall off in damage. Flak Cannon also allows him to hit everyone in a teamfight with his autoattack, and with enough damage items he can inflict a lot of damage to the entire enemy team. Call Down is a useful ultimate with a low cooldown, and with an Aghanim's Scepter Gyrocopter can become a global presence, able to push or gank from anywhere on the map. With the right items, he can also transition into a semi-carry role.

Contents

  • 1 Bio
  • 2 Abilities
  • 3 Recommended items








Bio

Gyrocopter Aurel Vlaicu, the Gyrocopter
 "They're like ants from up here."
Role: Pip disabler.png Disabler / Pip initiator.png Initiator / Pip ganker.png Nuker
Lore:
After serving through a lifetime of wars, upheaval, riots, and revolutions, the brass figured Aurel had seen enough. But in addition to a few trinkets and his considerable pension, the erstwhile engineer left with something far more interesting: a long-forgotten, incomplete schematic for a Gyrocopter, the world’s first manned, non-magical flying device. Retiring to the tropical obscurity of the Ash Archipelago with little else but time and money, he set to work building the device. As the years wore on and the remains of failed prototypes began to pile up, he began to wonder if mechanical flight was even possible. A decade and a day after his retirement, on a sunny afternoon with a southerly breeze, Aurel sat in his latest attempt bristling with indignation and expectant failure. With a grunt of effort he pulled the ignition cord and covered his head, waiting for the inevitable explosion. However to his great surprise he began to lift and, following a few panicked adjustments, stabilize. Within an hour, he was ducking and weaving with the breeze, level with the gulls, and Aurel found himself filled with the breathless wonder of flight. As dusk settled in he set a course back to his workshop, but no sooner had he turned his craft when a cannonball tore through his tailfin. Disentangling himself from the wreckage, he swam toward the nearest piece of land in sight, and cursed to see the ship responsible for the cannonball collecting the debris. Days later, when Aurel returned to his workshop, he set to work on yet another gyrocopter, this one capable of carrying a much heavier, more dangerous payload.


Abilities


Rocket Barrage
Rocket Barrage icon.png
Ability Affects Damage
No Target Enemies Magical
Launches a salvo of rockets at nearby enemy units in a radius around the Gyrocopter. Lasts 3 seconds.
Radius: 400
Duration: 3
Number of Rockets: 30
Damage Per Rocket: 11/15/19/23
Cooldown 7/6.5/6/5.5 Mana 90
Aurel's new craft has an increased payload for rockets, enhancing their rapid-fire capabilities.
Notes:
  • Rocket Barrage can't hit units Gyrocopter has no vision over.
  • Affects mechanical units.
  • Total damage 330/450/570/690.


Homing Missile
Homing Missile icon.png
Ability Affects Damage
Target Unit Enemies Magical
Fires a homing missile to seek the targeted enemy unit. The missile gains speed over time, and deals greater damage and a longer stun the farther it has traveled. Enemy units can destroy the missile before it reaches its target.
Cast Range: 1050
Stun Duration: 2.2/2.4/2.6/2.8
Minimum Damage: 50
Maximum Damage: 110/220/330/440
Cooldown 20/17/14/11 Mana 120/130/140/150
Blocked by Linken's Sphere. Is blocked on cast, not on hitting the target.
The biggest missile Aurel could possibly attach to his craft, The Bomb™ has carefully calculated aerodynamics and explosives for maximum impact.
Notes:
  • Towers do half damage to the missile. The missile can only be destroyed by heroes and towers.
  • Enemy gains vision over the missile 1 second after it starts moving.
  • The crosshair over the target is visible to allies only.
  • The missile will follow and hit invisible units, but have no effect.
  • Maximum damage is reached when the missile is 1500 units away from the point where it started.

Homing Missile
Gyrocopter Homing Missile.png
Duration Permanent
Hit Points 100
Damage 50-110/50-220/50-330/50-440
Armor 0
Movement Speed 100
Sight Range 400/400
Bounty 20-30
Experience 20
Notes Pre-flight time of 3 seconds

Flak Cannon
Flak Cannon icon.png
Ability Affects Damage
No Target Enemies Physical
Gyrocopter's attacks hit all enemy units in an area around it for a limited number of attacks. Only the main target of attacks will receive attack bonuses such as Critical Strike. Lasts 15 seconds or until the attacks are used.
Radius: 1000
Duration: 3/4/5/6 attacks, or 15 seconds
Cooldown 30 Mana 50
This newly revamped Gyrocopter has attached enough armaments to assault in a 360 degree radius.
Notes:
  • Gyrocopter's attack range remains 365.


Call Down
Call Down icon.png
Ability Affects Damage
Target Point Enemies Magical
Call down an aerial missile strike on enemy units in a target area. Two missiles arrive in succession, the first dealing major damage and minor slow; the second dealing minor damage and major slow.
Range: 1000 (Global*)
Radius: 450
Duration: 2/3
Missile One Damage: 250/300/350
Missile Two Damage: 100/150/200 (175/225/275*)
Missile One Movement Speed Slow: 20%
Missile Two Movement Speed Slow: 50%
Cooldown 55/50/45 Mana 125
Partially blocked by Magic Immunity. Will deal no damage, but will still slow.
Can be Improved by Aghanim's Scepter (* shows the improved values). Increases the damage of the second missile, and gives global cast range.
'Bombs away!'
Notes:
  • The missiles impact 2 seconds and 4 seconds after Call Down is cast.
  • The visual warning indicator is visible for allies only, but enemies can see the rockets launch.
  • The Tooltips for Call Down Missile Slows at playdota.com Hero Section are wrong.

Recommended items




Explanation:
  • Core: Shadow Blade is a useful chasing, positioning and initiation tool which also offers a good core of damage and attack speed for the carry or semi-carry role Gyrocopter will likely want to build into. The short ranges on his autoattack and Rocket Barrage mean that maintaining a good position in fights is vital for Gyrocopter, and given his fragility and lack of movement abilities, Shadow Blade is one of the most efficient ways to do this. In certain situations, it may also help you escape, although be careful not to rely on this too much against enemies who are canny enough to carry stealth detection items.
  • Aghanim's Scepter is a highly situational pickup which may be considered if Gyro does not want to adopt a carry or semi-carry role and instead wants to focus on split-lane pushing or counterpushing. The benefit, while useful in its niche, is of dubious value for games where the ability to push is less important than stronger ganking, skirmishing and teamfighting. The Scepter becomes most useful against heroes like Nature's Prophet and Tinker who can move all around the map and pressure your team from all lanes. With the global cast range of Calldown Gyro will gain the power to suppress enemy pushes from across the map by clearing creep waves.
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