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Bounty Hunter

Written By Unknown on Jumat, 27 September 2013 | 12.32


Bounty Hunter
Bounty Hunter.png
Radiant icon.png The Radiant
Strength
17 + 1.8
Agility
21 + 3
Intelligence
19 + 1.4
Level 11625
Hit Points 473 1024 1670
Mana 247 546 936
Damage 45-59 92-106 137-151
Armor 5.9412.5218.82
Attacks / Second 0.71 0.981.25
Movement Speed 315
Turn Rate 0.6
Sight Range 1800/1000
Attack Range Melee
Missile Speed Instant
Attack Duration 0.59+0.59
Cast Duration0.3+0.51
Base Attack Time 1.7
Gondar the Bounty Hunter is a melee agility Hero that excels in dealing high amounts of damage to single targets. Bounty Hunter can easily gank other lanes, using his Shadow Walk to sneak up on enemies and get easy kills. Shadow Walk also allows him to escape from dangerous situations, making him very elusive. Bounty Hunter can be played as a carry thanks to Track, which will grant True Sight, movement speed, and bonus gold, allowing him and his team to farm and earn powerful items faster than other carries and Jinada which amplifies the damage of his next attack every few seconds.

Contents

  • 1 Bio
  • 2 Abilities
  • 3 Recommended items

















Bio

Bounty Hunter Gondar, the Bounty Hunter
 "For the right price, anything."
Role: Pip carry.png Carry / Pip tank.png Escape / Pip ganker.png Nuker
Lore:
When the hunted tell tales of Gondar the Bounty Hunter, none are sure of which are true. In whispered tones they say he was abandoned as a kit, learning his skill in tracking as a matter of simple survival. Others hear he was an orphan of war, taken in by the great Soruq the Hunter to learn the master’s skill with a blade as they plumbed the dark forests for big game. Still others believe he was a lowly street urchin raised among a guild of cutpurses and thieves, trained in the arts of stealth and misdirection. Around campfires in the wild countryside his quarry speaks the rumors of Gondar’s work, growing ever more fearful: they say it was he who tracked down the tyrant King Goff years after the mad regent went into hiding, delivering his head and scepter as proof. That it was he who infiltrated the rebel camps at Highseat, finally bringing the legendary thief White Cape to be judged for his crimes. And that it was he who ended the career of Soruq the Hunter, condemned as a criminal for killing the Prince’s prized hellkite. The tales of Gondar’s incredible skill stretch on, with each daring feat more unbelievable than the last, each target more elusive. For the right price, the hunted know, anyone can be found. For the right price, even the mightiest may find fear in the shadows.


Abilities

Shuriken Toss
Shuriken Toss icon.png
Ability Affects Damage
Target Unit Enemies Magical
Hurls a deadly shuriken at an enemy unit, dealing damage and ministunning the target.
Range: 650
Damage: 100/200/250/325
Cooldown 10 Mana 90/115/135/155
While the shuriken may be small, Gondar's precise aim can cause critical damage.
Notes:
  • Mini-stuns the target on impact.

Jinada
Jinada icon.png
Ability Affects Damage
Passive Self Physical
Bounty Hunter plans his next hit, passively adding a critical strike and maim to his next attack.
Duration: 3
Movement Speed Slow: 25%
Attack Speed Slow: 25
Critical Damage: 150% / 175% / 200% / 225%
Cooldown 12/10/8/6
Whispering an enchantment he learned from Soruq to his faithful blades, Gondar targets vital tendons and joints to disable his opponents.
Notes:
  • This will not amplify the damage of your Shadow Walk ability.

Shadow Walk
Shadow Walk icon.png
Ability Affects Damage
No Target Self Physical
Bounty Hunter becomes invisible and gains the ability to move through other units until he attacks or uses an ability. If he breaks the invisibility with an attack, that attack will deal bonus damage.
Duration: 15/20/25/30
Bonus Damage: 30/60/90/120
Fade Time: 1/0.75/0.5/0.25 Seconds
Cooldown 15 Mana 50
The court jesters present during King Goff's assassination can recount no other image than a dancing shadow.
Notes:
  • Will not break most channeling of spells upon activation.
  • The base damage this ability gives you will not be multiplied by critical hits.
  • Invisibility is broken as soon as you start an attack, or start casting any spell.

Track
Track icon.png
Ability Affects
Target Unit Enemy Heroes
Tracks an enemy hero and grants a gain in movement speed to allies near the hunted. If the target dies, Bounty Hunter and nearby heroes collect a bounty in gold.
Range: 900/1050/1200
Speed Radius: 900
Duration: 30
Bonus movement speed: 20%
Bonus Gold for Self: 150/200/250
Bonus Gold for Allies: 50/100/150
Cooldown 10/7/5 Mana 50
Can be used by illusions. Illusions gain movement speed bonus.
Using his elevated senses of sight and smell, Gondar's hits have quite a good chance of success.
Notes:
  • Bounty Hunter will get the bonus gold if the target dies while the spell is still active, regardless of how it dies.
  • Gives True Sight of the target.
  • Bonus gold will be added as reliable gold.
  • Goes through magic immunity such as Black King Bar. However, if a unit becomes magic immune while under the effects of Track, it will be dispelled.

Recommended items





Explanation:
Starting items:
  • Stout Shield provides damage block to counter physical harassment and builds into Poor Man's Shield.
  • Iron Branch provides comprehensive attribute bonuses and builds into Magic Wand.

Early game:
  • Poor Man's Shield improves on the functionality of Stout Shield and provides additional agility.
  • Magic Stick provides burst healing and builds into Magic Wand.

Core items:
Phase Boots are taken to improve chasing ability and provide additional damage.
  • Magic Wand provides a upgraded burst heal from Magic Stick as well as compressing the attributes from Iron Branches into one item slot.
  • Orchid Malevolence provides a useful disable, as well as providing Mana regeneration, Comes in small parts which are easier to farm while ganking constantly.

Situational items:
  • Medallion of Courage helps make up for Bounty Hunter's low mana pool, and its active ability can be used to weaken targets before ganking them.
  • Desolator reduces the target's armor, enhancing the physical damage they receive, as well as providing an extra sixty damage.
  • Monkey King Bar gives an eighty eight damage boost and fifteen attack speed as well as countering most forms of evasion.
  • Vladmir's Offering allows Bounty Hunter to gain a Lifesteal while still benefiting from a separate Unique Attack Modifier.
  • Assault Cuirass both increases Bounty Hunter's and nearby allies survivability through giving armor and increases his and his allies attack speed, as well as decreasing the armor of nearby enemies.
  • Diffusal Blade gives extra agility as well as a purge to slow enemies, destroy summons and remove debuffs, as well as a mana burn passive to counter ability dependent heroes.
  • Linken's Sphere provides one time immunity to a spell targeted on Bounty Hunter every seventeen seconds to counter ambushes as well as providing an attribute bonus and health and mana regeneration.
  • Orchid Malevolence provides a silence to prevent casters from retaliating as well as amplifying the damage they take, it also provides intelligence and mana regeneration to maintain mana between ganks and attack damage and speed to bolster damage output.
  • Sange and Yasha increases Bounty Hunter's movement speed and grant a passive chance to maim to aid in chasing, it also provides strength, agility, damage and attack speed.
  • Black King Bar gives greater survivability in team fights through magic immunity and strength, it also provides a twenty four damage increase.
  • Urn of Shadows provides a burst heal after ganks as well as six strength and mana regeneration.
  • Drum of Endurance gives comprehensive attribute bonuses as well as increasing Bounty Hunter and his allies' movement speed.
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