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The Dire |
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Level | 1 | 16 | 25 |
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Hit Points | 587 | 1195 | 1879 | Mana | 234 | 585 | 1014 | Damage | 53-59 | 100-106 | 145-151 | Armor | 3.36 | 9.94 | 16.24 | Attacks / Second | 0.72 | 1 | 1.27 | |
Movement Speed | 305 | Turn Rate | 0.5 | Sight Range | 1800/800 | Attack Range | Melee | Missile Speed | Instant | Attack Duration | 0.43+0.74 | Cast Duration | 0.6+1.4 | Base Attack Time | 1.7 |
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Strygwyr the Bloodseeker is a melee agility hero imbued with dreadful powers to fuel violence and rip enemies apart in the heat of close combat.
He can drive targets into a maddened Bloodrage, increasing the damage of their attacks, but silencing their ability to cast spells and bleeding their life in the frenzy. His speed is unmatched when he senses the blood of the dying, and from this perception none can escape. His own health is never a problem, as he can salve his wounds merely by bathing in the blood of the fallen. His ultimate, Rupture, sunders the skin of his victims, causing them to trail their life force behind if they dare to flee.
Contents- 1 Bio
- 2 Abilities
- 3 Recommended items
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Bio
Abilities
Blood Bath | | Ability | Affects | |
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Passive | Self | |
| Bloodseeker revels in combat, gaining health with every unit he kills. The health gained is a percentage of the killed unit's maximum HP. If a hero dies within a radius of 325 of Bloodseeker and he is not the killer, he is healed for half the normal hero kill effect. | Regeneration from Hero's maximum HP: 10%/20%/30%/40% Regeneration from Creep's maximum HP: 10%/15%/20%/25% | Flayed ones bathing in the blood of the recently fallen is a terrifying sight on the field of battle. Notes:
- Denied creeps and heroes will trigger Bloodbath, but illusions will not.
- Bloodseeker will regenerate hp regardless of how he killed the unit, be it with spells, items or attacks.
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Thirst | | Ability | Affects | |
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Passive | Self | |
| Enables Bloodseeker to sense enemy Heroes with health below a certain percentage, giving him vision of that unit and increased movement speed. Bloodseeker gains True Sight of enemy heroes below half their visiblity threshold. | Radius: 6000 Duration: Until no nearby valid target exists Bonus movement speed: 15%/25%/35%/45% Bonus armor: 3/4/5/6 Thirst HP percentage detection: 20%/30%/40%/50% of target HP (True sight on invisible is half that) | Strygwyr becomes frenzied when blood is spilled. | Notes:
- Thirst is not triggered by Illusions.
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Rupture | | Ability | Affects | Damage |
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Target Unit | Enemies | HP removal |
| Causes an enemy unit's skin to rupture, dealing massive damage. If the unit moves while under the effect of Rupture, it takes a percentage of the distance traveled as damage. | Range: 1000 Duration: 7/8/9 Initial damage: 150/250/350 Distance moved damage: 20%/40%/60% | 70/60/50 | 150/200/250 |
When the Bloodseeker hunts you, injuries become fatalities. | Notes:
- If the affected unit moves more than 1300 distance in 0.25 seconds, it will not receive any damage.
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Recommended items
| Starting | | | Early-game | | | Core | | | Situational | |
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Explanation:
Starting Items:
- An early Quelling Blade allows you to use your Blood Bath at its fullest potential.
Early-game items:
- Boots of Speed provide chasing power and the ability to escape in some situations, especially coupled with Bloodseeker's silence.
- Town Portal Scrolls are particularly useful due to Bloodseeker's ability to spot a target anywhere on the map.
- Sange is good at giving you health and a slow.
Core items:
- Sange and Yasha provide important agility for damage and attack speed and a maim to further slow fleeing enemies.
Situational items:
- Black King Bar is highly recommended against disablers. A Black King Bar makes Bloodseeker inescapable when Thirst is active.
- Radiance may give a large amount of unexpected survivability, as the splash damage may allow him to stay in team fights longer from Bloodbath off creeps. For this reason it is best picked up against heroes with summoned units (but not illusions as they don't trigger Bloodbath).
- Butterfly provides much needed agility and attack speed as well as evasion.
- Monkey King Bar may be useful in some situations for its minibash to prevent channeled escape spells and its truestrike that renders enemy evasion null (important against that from Windrunner's Windrun or Riki's Smoke Screen).
- Heart of Tarrasque is always a useful item and a strong Bloodseeker can gain much staying power from it.
Unmentioned items:
- Phase Boots are another effective speed upgrade.
- Force Staff is a commonly rushed item on Bloodseeker; in conjunction with Rupture it can cause significant burst damage (120/240/360) to enemy heroes by forcing them to move. It also serves as a quick escape tool, something that Bloodseeker does not naturally possess. However, it should be noted that the burst damage is relatively little to the level of your enemies and the level of your ultimate, and may just potentially push your target to safety.
- Helm of the Dominator can introduce interesting new utility if Bloodrage is used as a steroid.
- Armlet of Mordiggian can be picked up if you are confident in your killing power. It synergizes well with Blood Bath and Bloodrage's damage increase, but can also make you easier to kill, especially when focused.
- Rod of Atos can give Bloodseeker even better chasing ability and can be bought if you don't want to rely on Sange's random Maim chance. However, the 25 bonus Intelligence is wasted on Bloodseeker.
- Shadow Blade surprises your enemies especially when they are alone. Backstab damage, movement speed and attack speed boosts your hunting ability along with your Thirst.
- Boots of Travel are a rarely built item on Bloodseeker, but the teleport gives him a global presence for ganking and pushing. However, the lack of bonus stats or attributes make them a highly situational choice.
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