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Phantom Lancer

Written By Unknown on Minggu, 15 September 2013 | 14.50

Phantom Lancer
Phantom Lancer.png
Radiant icon.png The Radiant
Strength
18 + 1.7
Agility
23 + 4.2
Intelligence
21 + 2
Level 11625
Hit Points 492 1005 1632
Mana 273 689 1157
Damage 45-67 110-132 165-187
Armor 3.2212.3220.13
Attacks / Second 0.72 1.11.42
Movement Speed 290
Turn Rate 0.6
Sight Range 1800/800
Attack Range Melee
Missile Speed Instant
Attack Duration 0.5+0.5
Cast Duration0.3+0.51
Base Attack Time 1.7
Azwraith the Phantom Lancer is a melee agility hard carry and pusher because of his capability of constantly generating multiple illusions in a matter of seconds. He requires deep cunning, positioning, and most importantly, great micromanagement as his illusions might just get in the way rather than help the situation if not utilized correctly. All of his abilities help him in his creation of images, allowing him to always have a companion. He has a nuke skill that deals high damage, slows the target, and creates an illusion at his target's location. His escape skill allows him to turn invisible while creating an illusion to take his place, possibly tricking enemies into wasting their spells and time in trying to kill said illusion. His passive allows him to generate an illusion of himself which procs during an attack. His ultimate gives him magic resistance, an improvement to his skill Juxtapose, but most importantly allows his illusions to generate their own illusions.

Contents

  • 1 Bio
  • 2 Abilities
  • 3 Recommended items








 Bio

Phantom Lancer Azwraith, the Phantom Lancer
 "We outnumbered you. We outnumber them all!"
Role: Pip carry.png Carry / Pip tank.png Escape / Pip pusher.png Pusher
Lore:
The remote village of Pole had no knowledge of the wars raging in the heart of the kingdom. For them, the quiet of spear fishing, and a family meal were all that a full life required. Yet war came for them nonetheless. Joining the able-bodied conscripts as they filed past their homes, the humble lancer Azwraith vowed to bring peace to his kingdom, and in so doing, his people. Placed with his kin in the vanguard of the final assault against the Dread Magus Vorn, the cost to his fellows was absolute. As the charging force battled toward the fortress, Azwraith alone among his kind remained standing, and he alone was able to infiltrate the keep. Focused and infuriated by the slaughter of his brothers, Azwraith bested each of the wizard's deadly traps and conjured guardians. Soon the simple fisherman arrived at Vorn's tower sanctum. The pair dueled through the night, pike to staff, as chaos raged below, and with a deafening cry Azwraith pierced his enemy. But the wizard did not simply expire; he exploded into uncountable shards of light, penetrating his killer with power. As the dust settled and the smoke of combat began to clear, Azwraith found himself standing among a throng of his kin. Each seemed to be dressed as he was, each seemed armed as he was, and he could sense that each thought as he did. Aware that his allies were approaching, he willed these phantoms to hide themselves, and one by one they began to vanish into nothingness. As the soldiers came upon the sanctum, they found the warrior that had bested the wizard. When they approached their champion, the lancer vanished. The pikeman who had stood before them was no more than another phantom.


Abilities


Spirit Lance
Spirit Lance icon.png
Ability Affects Damage
Target Unit Enemies Magical
Casts a magical spirit lance on a target enemy unit that damages and slows, while a Phantom is summoned to attack the unit.
Range: 750
Damage: 100/150/200/250
Movement Speed Slow: 10/20/30/40%
Slow Duration: 3.25
Illusion Duration: 2/4/6/8
Illusion Bonus Damage Taken: 300%
Illusion Damage Dealt: 20%
Cooldown 7 Mana 125/130/135/140
Azwraith's proficiency at spearing his family's meal of fish is proving quite useful in the battlefield.
Notes:
  • Illusions within a range of 675 will appear to cast Spirit Lance. 
  • The projectile can't be evaded by blink or Windwalk.


    Doppelwalk
    Doppelwalk icon.png
    Ability Affects
    No Target Self
    Renders Phantom Lancer invisible, while generating a duplicate image to confuse enemies.
    Duration: 8
    Bonus Movement Speed: 15%
    Illusion Duration: 20
    Illusion Bonus Damage Taken: 300%
    Illusion Damage Dealt: 20%
    Cooldown 30/25/20/15 Mana 150/120/90/60
    Dread Magus Vorn's death imbued the Phantom Lancer with the ability to blend with all spectrums of light.

    Juxtapose
    Juxtapose icon.png
    Ability Affects
    Passive Self
    Phantom Lancer's attacks have a chance to create illusions to confuse enemies.
    Chance: 12%
    Maximum Illusions: 2/4/6/8
    Illusion Duration: 20
    Illusion Bonus Damage Taken: 350%
    Illusion Damage Dealt: 20%
    Each of Azwraith's lance attacks feels like two from a normal warrior; or three; or four..

    Phantom Edge
    Phantom Edge icon.png
    Ability Affects
    Passive Self
    Phantom Lancer hones his abilities. Improves chance of Juxtaposing, and the Juxtapose illusions can now create their own illusions. Phantom Edge also increases Phantom Lancer's magic resistance.
    Magic Resistance: 10/15/20%
    Juxtapose Chance Bonus: 2/4/6%
    Juxtapose Illusion Duplication Chance: 3/5/7%
    Azwraith accepts his fate, embracing his infinite army of phantoms.
    Notes:
    • Magic resistance stacks with that from items. 
    • Hostile illusions, such as those created by Shadow Demon's Disruption, can create additional hostile illusions due to this skill.

      Recommended items



      EXPLANATION:
      • Diffusal Blade provides both Feedback, one of the few Unique Attack Modifiers that work with illusions, and a good deal of agility, improving the attack speed, damage, and armor of both Phantom Lancer and his illusions, making it a natural purchase option. A large amount of illusions with the Feedback modifier can drain a target's mana extremely quickly. The active slow and purge is useful both offensively, and defensively (to remove dust of appearance). 
      • Your illusions carry the Radiance aura, making it extremely easy for you to cover the entire enemy team in it. Note that the aura does not stack upon itself if coming from multiple sources, nor do illusions benefit from the 60 raw damage that Radiance provides. If opting for Radiance, a Phantom Lancer player should rush it directly after Boots of Speed in order to facilitate speedier farming. However, skilled opponents will often make Phantom Lancer a top gank priority, often requiring a vitality booster to help ensure survivability before radiance. 
      • Heart of Tarrasque gives both Phantom Lancer and his illusions an extra bit of needed hit points. This allows Phantom Lancer to last significantly longer in fights and allows his illusions a longer period of time to deal damage and produce extra illusions without dying to area of effect damage. 
      • Manta Style helps out Phantom Lancer with his generation of images especially when an impending clash comes in and he has not prepared himself with any illusions. With this, he can have a maximum of 10 illusions at a time if Manta Style is triggered when Juxtapose has generated its max of eight images. Aside from its synergy with his passive, Manta Style provides Phantom Lancer and his illusions with extra movespeed, damage output, hitpoints, and armor, and can be used to dodge spells if activated at the right moment, and to purge dust.
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