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Morphling

Written By Unknown on Selasa, 10 September 2013 | 19.19

Morphling
Morphling.png
Radiant icon.png The Radiant
Strength
19 + 2
Agility
24 + 3
Intelligence
17 + 1.5
Level 11625
Hit Points 511 1119 1803
Mana 221 533 949
Damage 37-46 84-93 129-138
Armor 1.367.9414.24
Attacks / Second 0.77 1.061.35
Movement Speed 285
Turn Rate 0.6
Sight Range 1800/800
Attack Range 350
Missile Speed 1300
Attack Duration 0.5+0.5
Cast Duration0.25+0.51
Base Attack Time 1.6
Morphling is a ranged agility hero that has many flexible skills and item builds and is skilled as a very strong hard carry. He relies strongly on his attributes, and is an effective ganker. Unlike other agility carries who rely on physical attacks, he relies on his powerful abilities to initiate and shift into a state from which he can make a kill. Waveform lets him surge directly forward to a location, damaging enemies on his path, working both as a nuke or an escape. Adaptive Strike is an interesting scaling skill that blasts enemies with magical water while also stunning, knocking back, and dealing damage. Its power is based on either Agility or Strength. Morph allows him to edit his physical being, switching it from Agility or Strength, transforming him into a strong damage dealer or a tank. His ultimate, Replicate, creates a copy of either an ally or an enemy. At will, he can take on the place of that Replicate and instantly surprise enemies.

Contents

  • 1 Bio
  • 2 Abilities
  • 3 Recommended Items











Bio

Morphling Morphling
 "You only miss the water when the well runs dry."
Role: Pip carry.png Carry / Pip tank.png Escape / Pip initiator.png Initiator / Pip ganker.png Nuker
Lore:
For dark eons the comet circled. Held in thrall to a distant sun, bound by gravity’s inexorable pull, the massive ball of ice careened through the blackness between worlds, made strange by its dark journey. On the eve of the ancient war of the Vloy, it punched down through the sky and lit a glowing trail across the night, a sign both armies took for an omen. The frozen ball melted in a flash of boiling heat, as below two forces enjoined in battle across the border of a narrow river. Thus freed from its icy stasis, the Morphling was born into conflict, an elemental power at one with the tides of the ocean, capricious and unconstrained. He entered the fight, instinctively taking the form of the first general who dared set foot across the water, and then struck him dead. As the motley warriors clashed, he shifted from form to form throughout the battle, instantly absorbing the ways of these strange creatures--now a footsoldier, now an archer, now the cavalryman--until, by the time the last soldier fell, Morphling had played every part. The battle's end was his beginning.


Abilities


Waveform
Waveform icon.png
Ability Affects Damage
Target Point Enemies Magical
Morphling dissolves into liquid and surges forward, damaging enemy units in his path.
Range: 1000
Radius: 200
Damage: 100/175/250/325
Cooldown 11 Mana 140/155/160/165
A torrential flood takes enemies by force.
Notes:
  • Morphling can't use other abilities or items while in Waveform.


Adaptive Strike
Adaptive Strike icon.png
Ability Affects Damage
Target Unit Enemies Magical
Strikes an enemy unit with a blast of water. If Morphling's agility is 50% higher than strength, it deals the maximum damage and the minimum stun. If strength is 50% higher, it deals the maximum stun and minimum damage.
Range: 600/700/800/900
Stun Duration: 0.25 to 0.75/1.5/2.25/3
Damage: 20/40/60/80 + (0.25 to 0.5/1/1.5/2) x Agility
Cooldown 10 Mana 100
The Morphling calls upon his elements to crush his opponents with waves.
Notes:
  • Knocks the target back 100 - 300 units.
  • Morphling changes the distribution of stun length to spell damage with his attributes when he initiates this spell.
  • Everything in between the two (agility/strength is 50% higher) is a smooth transition from one to the other



Morph Agility Gain
Morph (Agility Gain) icon.png
Ability Affects
Toggle Self
Morphling shifts its form, taking Strength points and converting them into Agility points. The process is reversible. Additional points in Morph increase the rate of stat change. Passively grants bonus Agility.
Points Per Shift: 2
Shift Rate: 1/2/3/4
Bonus Agility: 3/4/5/6
Mana 30 per second
Shifting water makes it difficult to discern the nature of Morphling.
Notes:
  • You get this ability when you learn Morph Strength.
  • Morph can't convert stats from items.
  • It will continue to move stats between strength and agility even if Morphling is disabled. It cannot be silenced.
  • Bonus Agility or Strength from items can't be converted.
  • Its passives bonuses gives on themselves 3/4/5/6 attack speed, 3/4/5/6 attack damage and 0.42/0.56/0.7/0.84 armor.


Morph Strength Gain
Morph (Strength Gain) icon.png
Ability Affects
Toggle Self
Morphling shifts its form, taking Agility points and converting them into Strength points. The process is reversible. Additional points in Morph increase the rate of stat change. Passively grants bonus Strength.
Points Per Shift: 2
Shift Rate: 1/2/3/4
Bonus Strength: 3/4/5/6
Mana 30 per second
Shifting water makes it difficult to discern the nature of Morphling.
Notes:
  • You get this ability when you learn Morph Agility.
  • Morph can't convert stats from items.
  • It will continue to move stats between strength and agility even if Morphling is disabled. It cannot be silenced.
  • Bonus agility or strength from items can't be converted.
  • Its passives bonuses gives on themselves 57/76/95/114 max health and 0.09/0.12/0.15/0.18 health regeneration.


Replicate
Replicate icon.png
Ability Affects
Target Unit Units
Morphling replicates any hero, friend or foe, although only dealing 50% the original hero's damage. At any time, Morphling can instantly take the position of the Replicate.
Range: 700/1100/1500
Illusion Duration: 30/45/60
Cooldown 80 Mana 25
Partially blocked by Linken's Sphere. Will not be blocked by friendly Linken's Sphere.
Staring into Morphling produces a reflection that mimics the beholder.
Notes:
  • You can't target yourself with Replicate.
  • When the Illusion is created, this ability is temporarily replaced by another ability until the illusion disappears.
  • The replicate illusion deals 50% of the original's damage and receives 100% damage.
  • The replicate illusion has all the properties of a standard illusion.


Morph Replicate
Morph Replicate icon.png
Ability
No Target
Morphling switches into his replication, instantly taking its position.
Effect: Immediately takes the position of the illusion
Mana 150
Notes:
  • The Illusion disappears when you use this ability

Recommended Items




Explanation:
  • Two Slippers of Agility allow for greater last hitting power in conjunction with the "Morph Agility Gain" bonuses. This allows for a much easier time farming up for Perseverance early on. Clarity potions are a necessity as Morphling's spells have a high Mana cost. The Healing Salve can be either excluded or switched for a second Tango as Morphling's "Morph Strength Gain" will eliminate the need for fast healing. The Iron Branch is suggested but can be omitted for a slightly faster farm for Perseverance. It is undesirable for Morphling to have to buy Wards and the Courier as it will cause underleveling due to the increased difficulty in last hitting and the longer farm time for the Ring Of Health.
  • A Magic Stick is not necessarily the best choice for Morphling as Morphling has abilities to protect against early ganks, but it is, as with almost every hero, a decent option. Boots allow for even more escape ability, However, if the enemy does not pressure the player, Ring of Health is a better option to farm for first, as it dismisses the absolute necessity for Tangos during lane phase and allows for more focus on Clarity Potions.
  • Perseverance is the Core for Morphling play. It allows Morphling to stay in lane nearly the entire lane phase as it gives much greater health regen AND doubles the Mana regen rate. It is almost always the better idea to buy the Ring of Health First. After that,the Void Stone can be bought quite easily with a little farming. A Ring Of Aquila also allows for greater Mana regeneration and Armor. However, if Morphling is mid, it is actually better to get a bottle to provide the same amount of regeneration for a third of the cost (as well as the added benefit of rune control).
  • At this point Power Treads are a great addition to Morphling's Build as they allow for a quick switch from attack power (Agility) to extra health (Strength). This helps in conjunction with Morphling's "Morph Strength Gain". and will allow for easier escape and for the extra ganking power during waveform. Helm of the Dominator is an excellent choice if late game Jungling, Tanking, and/or Ganking are going to be a focus.
  • Standard situational item rules apply for morphling. In general, Butterfly and Manta Style are good late game items for Pushing. If Roaming, then Linken's Sphere is a good idea to buy. If there is no real tank on the team, Satanic is a great item if used correctly.
  • Another extremely effective and arguably more popular build is the so-called "Shotgun Morphling" which focuses on getting an ethereal blade as soon as possible. With morph agility and adaptive strike, morphling can easily burst down a support immediately, and if that isn't enough, his waveform will often finish the job. The followup item to this build is eye of skadi as it provides +25 to all stats (with agi and str being the most important), effectively giving a bonus of 50 agi with morph. Although 2x agi doesn't sound like a lot, with 40% bonus magic damage from ethereal blade (which is applied before the initial damage of ethereal blade), the damage quickly adds up. It is very common to see morphling with roughly 150 agility with this build, which has the total burst potential of 495 from ethereal blade, 420 from adaptive strike, and 455 from waveform a total of 1370 damage. This also abuses the fact that morphling can replicate and bait using a support or otherwise less harmful hero.
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