"Centaur" redirects here. For the neutral creeps, see Centaur Camp.
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The Radiant |
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Level | 1 | 16 | 25 |
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Hit Points | 587 | 1708 | 2696 | Mana | 195 | 533 | 949 | Damage | 55-57 | 114-116 | 166-168 | Armor | 3.1 | 7.58 | 12.62 | Attacks / Second | 0.67 | 0.86 | 1.07 | |
Movement Speed | 300 | Turn Rate | 0.5 | Sight Range | 1800/800 | Attack Range | Melee | Missile Speed | Instant | Attack Duration | 0.3+0.3 | Cast Duration | 0.5+0.51 | Base Attack Time | 1.7 |
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Bradwarden the Centaur Warrunner is a melee strength hero whose natural place in combat is right in the center of battle. His abilities stop enemies around him in their tracks and inflict heavy damage, making him an excellent initiator. He is also a powerful tank, having the highest strength gain in the game.
Bradwarden has immense natural health, and his skills' area of effect mean that he can charge into combat and incapacitate groups of enemies at a time. Hoof Stomp and Double Edge make a great combo of stunning and burst damage on short cooldowns and his Return means instant retaliation on enemies who try attack him. His ultimate, Stampede effectively turns the entire team into initiators, granting them high speed and the ability to flatten enemies under as they pass over them.
Although he is usually not played as a carry, he can scale powerfully with items, becoming a hard-hitting semi-carry that is nearly impossible to kill.
Contents- 1 Bio
- 2 Abilities
- 3 Recommended items
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Bio
Bradwarden, the Centaur Warrunner | "It is not pride I take in my own power, it is passion." | Role: | Durable / Disabler / Initiator | Lore: | It's said that a centaur's road is paved with the corpses of the fallen. For the one called Warrunner, it has been a long road indeed. To outsiders, the four-legged clans of Druud are often mistaken for simple, brutish creatures. Their language has no written form; their culture lacks pictographic traditions, structured music, formalized religion. For centaurs, combat is the perfect articulation of thought, the highest expression of self. If killing is an art among centaurs, then Bradwarden the Warrunner is their greatest artist. He rose to dominance on the proving grounds of Omexe, an ancient arena where centaur clans have for millennia gathered to perform their gladiatorial rites. As his fame spread, spectators came from far and wide to see the great centaur in action. Always the first to step into the arena, and the last to leave, he composes a masterpiece in each guttering spray, each thrust of blood-slickened blade-length. It is the poetry of blood on steel, flung in complex patterns across the pale sands of the killing floor. Warrunner defeated warrior after warrior, until the arena boomed with the cheering of his name, and he found himself alone, the uncontested champion of his kind. The great belt of Omexe was bestowed, wrapped around his broad torso, but in his victory, the death-artist found only emptiness. For what is a warrior without a challenge? The great centaur galloped out of Omexe that day with a new goal. To his people, Warrunner is the greatest warrior to ever step into the arena. Now he has set out to prove he is the greatest fighter who has ever lived. |
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Abilities
Hoof Stomp | | Ability | Affects | Damage |
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No Target | Enemies | Magical |
| Slams the ground, stunning and damaging nearby enemy units. | Radius: 315 Stun Duration: 2/2.25/2.5/2.75 Damage: 100/150/200/250 | 13 | 85/100/115/130 |
When the mighty hoof of the Warrunner touches soil, the tremors are felt far and wide. Notes:
- Can hit invisible units.
- Has a small cast delay
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Double Edge | | Ability | Affects | Damage |
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Target Unit | Enemies | Magical |
| Centaur strikes a mighty blow at melee range, damaging both himself and the target. Centaur cannot die from Double Edge. Double Edge deals its damage in a 190 AoE around the target. | Range: 150 Radius: 190 Damage: 175/250/325/400 | 8 | |
Damage is not blocked. Bradwarden still takes his recoil damage. |
In the spurs of combat, Bradwarden's vicious strikes sometimes cause self-inflicted collateral damage. Notes:
- Double Edge deals magic type damage to both the targets and himself.
- Double Edge can be used to commit suicide, but only if Centaur Warrunner is under the effect of magical damage amplification.
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Return | | Ability | Affects | Damage |
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Passive | Enemy units and structures | Physical |
| Centaur Warrunner immediately counters every attack, damaging the attacker based on a percentage of Centaur's strength. | Base Damage: 16/18/20/22 Bonus Damage as Percent of Centaur Warrunner's Strength: 26%/34%/42%/50% | Bradwarden has no need to parry his opponent's attacks; his armor-like hide does it for him. Notes:
- This ability damages anything that attacks Centaur Warrunner, including towers.
- Return causes damage when the enemy begins an attack, not when their attack hits.
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Stampede | | Ability | Affects | Damage |
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No Target | Allies | Magical |
| Centaur leads all allies into a vicious charge causing them to move through units at max speed and slow enemy units they tread upon. Each enemy can be trampled once and takes damage based on the Warrunner's strength. | Charge Duration: 3.75 Damage: 1/2/3 times your strength Slow: 100% Slow Duration: 1.25 seconds Stampede Collision Radius: 105 | 120/90/60 | 80 |
The great belt of Omexe, which labels Bradwarden as the greatest warrior of his kind, incites his fellow gladiators to follow him into barbarous combat. Notes:
- Units cannot have their movement speed reduced below 100.
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Recommended items
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| Starting | | | Early-game | | | Core | | | Situational | |
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Explanation:
- Purchasing a Ring of Protection at the start of the game lets you make Tranquil Boots in lane from the Side Shop.
- A Magic Stick can increase your surviability in lane, and can be later turned into a Magic Wand to store extra charges and save inventory space.
- Tranquil Boots give you some extra surviability, and help negate the self-damage from Double Edge.
- Hood of Defiance greatly helps against burst damage nukes, one of Centaur Warrunner's few defensive weaknesses; in addition, it also reduces the self-damage inflicted by Double Edge.
- Upgrading the Hood into a Pipe of Insight will also help your team deal with enemy initiation and nuking.
- Blink Dagger gives you more possibilities for initiation alongisde Stampede.
- Blade Mail, when activated, will make attacks hurt the attacking enemy more than the attack hurts you as a result of stacking with Return.
- Heart of Tarrasque gives you extra survivability from the HP increase and HP regen; the strength increase also increases damage done by Return and Stampede.
- Radiance gives you extra damage, and the burn effect forces enemies to focus you and take Return damage in the process.
- Boots of Travel further increase your ability to initiate by being able to teleport to almost anywhere on the map, as well as having extra movement speed.
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